Are there any plans to improve the underlying tech of NC? I noticed that on widescreen setups geometry is incorrectly culled, resulting in polys disappearing and being able to see through them. I recently re-fired up NC (because, you know, neocrack) on my new multimonitor rig. To my surprise, it actually listed my res in the launcher. But that is a far as support went sadly. Entire buildings would stop being rendered, sometimes before they were off the centre screen. Ceilings and pillars pop in and out of existence. The UI sort of worked (it didn't distort) so that's something.
Some examples:
Shot 1
As you can see, the door at the far end of the core has just... gone. Along with walls and floor. To the left there is a culled surface though the main office doorway. Sign should read "Main office and Twilight Zone"
Shot 2
Similar position, but looking down. Ceiling has taken an holiday.
Shot 3
This time, the problem is on the side. There are also some missing polys on the ceiling too, but at least most of it came back from the weekend vacation.
Shot 4
Same problem as above, but on both left and right sides.
These problems happen with just 16:10 aspect ratio, it's just not as apparent. I haven't noticed it incorrectly render NPC/players yet, so that's good.
I'm not saying this omg important (I am very much looking forward to the imp/armour revisions) but would be nice to know if it was on the dev radar.