Quote Originally Posted by Morekai View Post
That seems pretty accurate. however, this mechanism also keeps at bay something else: Without it characters would be able to use high-TL weapons way earlier than intended. As a result we would have plenty of tanks hunting cyclops with CS or things of the like - just because they had enough points in subskills accumulated to unlock it. However, due to Combat Rank they would get little if any exp out of it. But the more intended prey for that tier of weapons such as warbots or fire mobs are still way too powerful for such low-Lv characters. So the way it is now we do have a steadier progression through the arsenal of weapons - which in turn makes sure traders such as myself are always in demand for a greater variety of products.
Oh, I wasn't talking about regular weapons, I was just talking about the STR requirement on gunning vehicles. I think everyone here is in agreement with the need for mainskill requirements on weapons.

No one's coming for your tradeskiller. Except to gank them