Drugs may seem like a side aspect of NC, but as many of you are aware, they currently have a sizable impact on end-game PvP.
Drugs are very different compared to NC1/2 and with everything else, they need to be looked at from an outside perspective.
Currently drugs are generally entirely beneficial aside from the flash effects. In a similar vein as the Tier 3 v Rare.MC5 implant thread, here's some options:
- Drugs stay as they are.
Drugs remain a significant bonus over a lack of drugs.
- Drugs have equal or near-equal negatives to their bonuses.
(Personal preference) Drugs modify a character/setup in a given direction, but overall benefit is minimal/zero aside from the inconvenience of flash effects (which is of course subjective/a matter of discussion). Similar to NC1 drug effects. Eg. Redflash increases Dexterity and Agility, but reduces Body Health.
- Drugs stay as they are, but duration is significantly reduced.
Ignoring the removal of flash after death, drugs provide a significant bonus, but last for much less time (1 min tops).
- Drugs do something else.