Damage over time issues are selfexplained and stated here very often(just to state some numbers: fire dmg of Devourer = 100, DoT damage with 5 stacks = 300, values are without shield/skill/armor reduction).
About PPU: you can kill a PPU without "antis", cause the shields are about 70 - 80% selfcast (got the values out of log) and with decreasing of heal power and healtick, you can't heal away the damage. It seems like the shieldpower was decreased according to their TL, too (before patch it was 85% on selfcast for all 3 shields), Holy Deflection shields with about 70% and up to nearly 80% on Holy Absorption, the Holy Protection states between them. It also seems that the shields are loosing it's power faster than before the patch, that I need to recast more often.
Another comparsion: CS is doing lesser damage than before, but with new shields applied the damage on ppu is nearly the same, but with force/pierce damage, as you have lesser protection, you will get way more damage than before.
This applied to the higher psi costs and that you need to recast the heal more often, too, your mana is always low and you're eating more psi boosters than before with "antis" on ppu.
I know that the weapons do now lesser damage in comparsion to before and that's why you decreased the heal but you decreased the shields, too, so it isn't balanced anymore. You should try with one or another, not both.
Another thing is, that you can cast the "antis" faster or nearly the same as your shields or heal, now. That means, that you never get a shield or heal on you just for a second and you're dying even faster.
So to make it balanced, you should increase the shield power a lil bit on selfcast and increase the tick again, the heal power itself can be the same (or you increase healpower and let the tick the same). In addition you should increase the frequency (casttime) on shields and heal again or decrease on antis.
I hope this explanation helps alot![]()