[R#186] T#186-T#197 Patch Discussion - Page 26
  1. #376

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    Testing my noob PE ppu buffs on vedeena with the new patch:
    (lemme know if the format is correct)

    Absorption: (Being shot by a raging weasel drone, energy/xray if that helps any)
    PPU:80 Focusing: 59 Psi use: 4

    Interestingly i looked at the log and saw ZERO "damage reduced by shields" just damaged reduced by armor and skills...In the entire log. Let me show the top 7 hits on the log.

    Local Player:Damage() - Damage processing statistics!
    Damage: 1.880 Target Piercing HitZone 1 - Part 0
    Damage: 1.241 (Reduction: 0.639 - 34.013 Percentage) - Damage reduced by player armor
    Damage: 0.789 (Reduction: 1.091 - 58.032 Percentage) - Damage reduced by player skills
    Results of this target: Damage 0.789 (Reduction: 1.091 - 58.032 Percentage) - ResistanceCap: 0.840!

    Local Player:Damage() - Damage processing statistics!
    Damage: 1.880 Target Piercing HitZone 1 - Part 0
    Damage: 1.241 (Reduction: 0.639 - 34.013 Percentage) - Damage reduced by player armor
    Damage: 0.789 (Reduction: 1.091 - 58.032 Percentage) - Damage reduced by player skills
    Results of this target: Damage 0.789 (Reduction: 1.091 - 58.032 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!

    Local Player:Damage() - Damage processing statistics!
    Damage: 1.880 Target Piercing HitZone 1 - Part 0
    Damage: 1.241 (Reduction: 0.639 - 34.013 Percentage) - Damage reduced by player armor
    Damage: 0.789 (Reduction: 1.091 - 58.032 Percentage) - Damage reduced by player skills
    Results of this target: Damage 0.789 (Reduction: 1.091 - 58.032 Percentage) - ResistanceCap: 0.840!

    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!

    Local Player:Damage() - Damage processing statistics!
    Damage: 1.880 Target Piercing HitZone 1 - Part 0
    Damage: 1.241 (Reduction: 0.639 - 34.013 Percentage) - Damage reduced by player armor
    Damage: 0.789 (Reduction: 1.091 - 58.032 Percentage) - Damage reduced by player skills
    Results of this target: Damage 0.789 (Reduction: 1.091 - 58.032 Percentage) - ResistanceCap: 0.840!

    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!
    maybe i'm missing something here, but it looks like absorber is not functioning properly.


    EDIT: looks like the same problem for the deflector spell.
    with PPU:80 Focusing: 59 Psi use: 4, being shot at by a mosquito drone (which says 173 piercing on its tooltip)

    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!


    Local Player:Damage() - Damage processing statistics!
    Damage: -18.790 Target Fulldamage HitZone 1 - Part 0
    Results of this target: Damage -18.790 (Reduction: 0.000 - -0.000 Percentage) - ResistanceCap: 0.840!
    Last edited by Artricia.; 12-06-14 at 08:37.

  2. #377

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    Libby:

    180 PC 18 weapon lore, 90 agl
    Tooltip says
    34 pierce
    11 xray
    187/min shot freq
    103m range

    Shooting the camel, 92 damage per shot, 4 shots per burst


    now trying 180PC, 132 weapon lore, 90 agl
    tooltip says
    40 pierce
    13 xray
    187/min shot freq
    140m range

    Shooting the camel: 108 damage per shot, 4 shots per burst

  3. #378

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    neocrontest info.xls



    Ok. wow. that was a lot of data. Made a .xls file (not xlsx for maximum compatibility) for anyone curious of all the pistols,
    -at least two different datapoints (some have 3) of each gun
    -the PC, TC, WEP, AGL recorded
    -range/damage/rate of fire in tooltip as well for each recording

    That took quite a few hours! Whew!

    Also somehow i got a slasher, then couldn't find where i got the slasher later so couldn't test again. weird. I also didn't test the WoC guns cuz...i can't seem to find a fast way to get WoC on test (without like, grinding....)

    Hopefully this helps! Cheers!

  4. #379

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    Quote Originally Posted by Artricia. View Post
    Also somehow i got a slasher, then couldn't find where i got the slasher later so couldn't test again. weird. I also didn't test the WoC guns cuz...i can't seem to find a fast way to get WoC on test (without like, grinding....)

    Hopefully this helps! Cheers!
    Slasher is not with the rare weapons dealer?
    For WoC, der is a WOCOMAT which gives out WoC disks for zilch and a portal to the WoC temple. In the temple to the left is a NPC with Tank Camo PA iirc which gives you a mission that rewards with LOADS of XP for a small rat so you should reach WoC1 fairly easy.
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  5. #380
    Registered User Teal`c's Avatar
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    Quote Originally Posted by Artricia. View Post
    neocrontest info.xls
    Also somehow i got a slasher, then couldn't find where i got the slasher later so couldn't test again. weird. I also didn't test the WoC guns cuz...i can't seem to find a fast way to get WoC on test (without like, grinding....)
    U can buy the slasher @ "Rares" Npcs. They are in front of the Black dragon fsm.
    Activating woc is fast by completing "kill the rat" mission given by the camo tank npc in ceres temple.

  6. #381

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    huh, weird! i looked and looked, but ill check that npc again. and ahhh, ty about the woc! i knew it was something silly like that, but just couldn't find it. thanks again! gonna update that xls in a bit

  7. #382

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    slasher is way down in the rare npc list

  8. #383
    deals legshoots Powerpunsh's Avatar
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    Artricia read the damagelog right. In the first Damagelog case u tried to reduce piercing damage with an absorption. Piercing damage gets reduced by a deflector, absorption reduces poison and fire.
    In the second case you just copied your healtool/heal out of the log which does minus damage. The latest log entry is always the Charname_00 on its file bottom.
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  9. #384

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    Absorbtion reduce energy and xray. Protection reduce poison and fire

  10. #385

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    Quote Originally Posted by Powerpunsh View Post
    Artricia read the damagelog right. In the first Damagelog case u tried to reduce piercing damage with an absorption. Piercing damage gets reduced by a deflector, absorption reduces poison and fire.
    In the second case you just copied your healtool/heal out of the log which does minus damage. The latest log entry is always the Charname_00 on its file bottom.

    what the hell. weird. absorber does xray energy, and i was using a drone that said uses xray/energy. why the fuck is it showing as piercing damage? weird! so i tried it with getting shot with a pistol (judge, pure energy), showed a bit better stats this time


    EDIT: threw em in a txt file
    tl3deflector stats.txt
    80 and 71 PPU stats of a tl 3 deflector


    tl25absorber stats.txt
    80 and 71 PPU stats of a tl 25 absorber
    Last edited by Artricia.; 12-06-14 at 22:52.

  11. #386

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    ok, fixed the xls file, now has weapon datapoints on all pistols, WOC and otherwise.

    neocrontest info2.xls

    lemme know if i missed anything.

  12. #387
    Registered User nabbl's Avatar
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    For people who wanna test shields and resist and so on...

    you can just head over to:http://neocron-is.com/statistics
    you will need to download microsoft silverlight. Just load your log files and it analyzes everything. The more data you have the greater your results of course :-)

  13. #388

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    Quote Originally Posted by nabbl View Post
    For people who wanna test shields and resist and so on...

    you can just head over to:http://neocron-is.com/statistics
    you will need to download microsoft silverlight. Just load your log files and it analyzes everything. The more data you have the greater your results of course :-)
    I love community crafted tools! I want to see more!

    As for the current state of the APU: the reason for the damage output being far too low has been identified. The statemachine (the thingy controlling different phases of casting) is not using correct timings. This statemachine will be reimplemented throughout the weekend (hopefully that time suffices) and be patched to Vedeena right afterwards for testing.
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  14. #389

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    Quote Originally Posted by Alduin View Post
    I love community crafted tools! I want to see more!

    As for the current state of the APU: the reason for the damage output being far too low has been identified. The statemachine (the thingy controlling different phases of casting) is not using correct timings. This statemachine will be reimplemented throughout the weekend (hopefully that time suffices) and be patched to Vedeena right afterwards for testing.

    oh ok awesome! i was in the process of testing some apu spells but i suppose i can put that on the backburner and start testing rifles/cannons now.

    i cleaned up the excel file, added some formulas, and am working with a irl clannie of mine. we're making a scatterchart of all the DPM and graphing it out against their TL.

    for weapon damage, we're doing the minimum range+max range/2. for total Damage per min, we're multiplying the damage by the tooltips shot freq.

    I want to get multiple datapoints of each gun/spell so we can have more data but...right now i'm getting exactly the pc or rc or apu, etc, as well as TC and focus. (for pistols, is 122, for rifles, 123, 147 for apu's, haven't gotten to cannons yet) for apus, its 50 psi use, and for everyone else, its 50 weap lore. once we get a baseline of damage on the camel, graph em out, and we can see which guns are underperforming.

    whee! excel spreadsheet time! it's like i'm playing EVE all over again!

  15. #390

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    APUspells-vedeena-test 6-13-2014.xlsx
    so here's me going through all the APU spells, kinda interesting! ill be trying to graph the data tomorrow...sleep.. /yawn




    edit: btw, i couldn't find the cleaning fire spell, so it's blank. and yes, i checked the quest items vendor, and the regular vendor and all dat, but couldn't find it. maybe im being blind again! no idea.

    double edit: oh also here's the pistol data i did, little more cleaned up
    pistols-vedeena-test-6-13-2014.xlsx
    Last edited by Artricia.; 13-06-14 at 12:24.

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