[R#186] T#186-T#197 Patch Discussion - Page 19
  1. #271

    Default

    Attachments should be working for you guys now. I've also enabled support for xls(x) extensions if you have any testing spreadsheets on the go. Please be aware legacy attachments (even if they are present in the attachment window) may not still exist. Old attachment items were lost from the forum some time ago sadly.

    Let me know if you have any issues.
    Trivaldi
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »I'm in a glass case of emotion!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  2. #272

    Default

    fully healed, no heal running, lomed the skills, casted shild, and then the hits till nearly dead... sometimes one shot too much

  3. #273

    Default

    Just tone down the disruptor dmg & poison stack dmg of the dev. That should be priority #1 of this balance. 2 of the only 4 major clans quit a while back b/c of these weapons being overused & they decided they were just gunna wait till the balance patch. Step #2: Make damageboost actually useful in pvp for PEs who want to use lower TL weapons, & then of course make sure the rifle weapon's dmg is in line with the pistols. (ding: PEs fixed) Step #3: Change the aiming of APU spells back to how it used to be; still with the reticle, but where it would fizzle-cast if you missed, and then increase the dmg of all DIRECT dmg spells by ~25%. (You cant keep APU spells the same as other equal TL weapons with this new DPM curve, since APUs are the weakest class and supposed to hit the hardest.) Step #4: DPM equal for all other weapons. Step #5: Make the Jones TL 10 heal be a little less than right in between the heal strength of the TL3 & a blessed heal (~10 / Remember how ppl said the TL10 heal was too strong back in nc 2.1 cuz it healed for about 11 per tick? We had 350-420 total hlt back then. NOW we have 800-1000.) & thats honestly all that needs to happen.

    PS: Sorry, but I have too many things going on to do more thorough testing.

  4. #274

    Default

    Quote Originally Posted by Sevendust View Post
    Just tone down the disruptor dmg & poison stack dmg of the dev. That should be priority #1 of this balance. 2 of the only 4 major clans quit a while back b/c of these weapons being overused & they decided they were just gunna wait till the balance patch. Step #2: Make damageboost actually useful in pvp for PEs who want to use lower TL weapons, & then of course make sure the rifle weapon's dmg is in line with the pistols. (ding: PEs fixed) Step #3: Change the aiming of APU spells back to how it used to be; still with the reticle, but where it would fizzle-cast if you missed, and then increase the dmg of all DIRECT dmg spells by ~25%. (You cant keep APU spells the same as other equal TL weapons with this new DPM curve, since APUs are the weakest class and supposed to hit the hardest.) Step #4: DPM equal for all other weapons. Step #5: Make the Jones TL 10 heal be a little less than right in between the heal strength of the TL3 & a blessed heal (~10 / Remember how ppl said the TL10 heal was too strong back in nc 2.1 cuz it healed for about 11 per tick? We had 350-420 total hlt back then. NOW we have 800-1000.) & thats honestly all that needs to happen.

    PS: Sorry, but I have too many things going on to do more thorough testing.
    exatly the info they asked the com to gather

  5. #275

    Default

    Dasore's Testing Corner:

    All weapons of the traders in neocronstruct, unmodded

    Rifle Spy: 97 Int, 115 Dex
    Pistol Spy: 97 Int, 115 Dex

    Working on hightech pistols atm

    Its always: Skills (Dmg of the ammo in the weaponinfo//frequenz per min) dmg per hit
    Pic for the Range (Fusion and Rayguns)
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Alduin; 15-05-14 at 13:46. Reason: low tech pistol update

  6. #276

    Default

    Quote Originally Posted by Dasore View Post
    Pic for the Range (Fusion and Rayguns)
    Was that the resolution you uploaded that in?
    Trivaldi
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »I'm in a glass case of emotion!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  7. #277

    Default

    1120x700 i think

  8. #278

    Default

    Couple of stray settings. Screenshots will now upload at a more sensible (the original) size unless they're over 500kb (1mb for .bmp). Sorry about that.
    Trivaldi
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »I'm in a glass case of emotion!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  9. #279

    Default

    Questions:

    - I dont find the Str 91 E24.81 Electric Tempest in the neocronstruct. it should be diamond hacknet. Blind or not there?
    - Is http://www.techhaven.org/resources/w...nce-guide.html still up to date on testserver?
    - You want frequenz and dmg tested, on melee dmg is mc, wep and ath, but frequ also gets influenced by endurance, at least th.org says so. thats right?
    - Should Aoe also be tested? Hc and Apu?
    - I tested all weapons unmodded so far, should devourer for example be tested with ammo mods also?
    - What exatly do you need out of the log for dot weapons?
    Last edited by Dasore; 17-05-14 at 12:15.

  10. #280

    Default

    First of all: thanks for all the testing! It turns out that a typo has been introduced in the calculation of the shots per minute in the details section of the weapon info window. That will be fixed soon(TM). Using the correct frequency values and the collected data by the community, the dpm curve seems to resemble what we put it, which is very good

    AoE is a bit trickier, since there is a lot going on in the code which affects the dpm output. With the next balancing patch we do some "crowbar" balancing to AoE where we neglect the different behaviour of the different AoE weapons and will instead lower the dpm output of all AoE weapons to a certain degree to compensate for the fact that they hit multiple targets compared to other weapons.

    Testing a hand full of weapons also with different mods would already suffice to see whether the changes we made to the ammo mods are working as intended. The damage mods should only alter the composition of the damage not the dpm of a weapon.

    For dot weapons: the damage value per tick would be great.

    As far as I can tell by a quick look at it: that guide is still up to date (at least concerning the state of Titan). The frequency of weapons should not be influenced anymore by the player's skills so verifying that for MC weapons also would be <3. From the data delivered so far we can at least tell that this holds for all other weapons tested so far
    Alduin
    Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »After the patch is before the patch!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  11. #281

    Default

    ETA on the next patch?

  12. #282

    Default

    ETA? Since the next patch shall become the first balancing release candidate, at least one or two more days so we can investigate the problem with the damageboost. The next patch will need heavy feedback from all runners, PvE, as well as PvP-wise, so spread the word! We want to make sure that nothing (also leveling, raising new chars, ...) breaks and this can be released to Titan as soon as possible! The aim for this patch is not to be perfect, but to improve the situation on Titan! Once that goal is achieved we will iterate far more often on the balancing side of things, we have shown in the past that we are prepared to work all night long to get fixes out and the balancing patch will not put an end to this!
    Alduin
    Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

    »After the patch is before the patch!«

    DOWNLOAD NEOCRONPLAY NEOCRONFACEBOOKTWITTERIRCGET SUPPORTFORUM RULESRULES OF CONDUCT

  13. #283

    Default

    I'll do heavy testing next week.

  14. #284

  15. #285
    it's Dy-No-Mite!! jj dynomite's Avatar
    Join Date
    February 2003
    Location
    Oklahoma
    Posts
    366

    Default

    Quote Originally Posted by Alduin View Post
    The next patch will need heavy feedback from all runners, PvE, as well as PvP-wise, so spread the word!
    PVE? I've had issue that you guys aren't focusing on PVE with all of this work, although I do understand that you must focus on one thing at a time. I cannot find any PVE changes you have implemented (Outside of the mobs that carry weapons and the DOT damage issues). Is there a PVE change that has happened that we don't know about?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •