Hacknet improvements brain storm
This was written over a night shift at work. any thoughts?
P.s this is a long post too and it was written as I thought about it so apologies for the drivel.
Hacknet needs rares!
Rare offensive item – attack software
Rare defensive item – heal software
Rare shield item – shield software
Rare offensive glove
Rare defensive glove
Possible armour – to be worn/activated inside hacknet only. 6 pieces to cover each body slot.
Rare recycle tool for hack boosters (See below)
Due to Item rebalancing and general Sparta related stuff no item statistics will be given.
11 rare items in hacknet. Six parts per rare. 66 rare parts.
Currently all items have hack requirement and primary skills. No difference between OFF and DEF. Runner can use both but only one at a time and cannot be switched whilst in hacknet - need to be poked in in the "real world".
What about specialisation? Down one path or the other. Hack PPU and Hack Fighter (either role can be taken up by ANYONE with enough hack to use the glove - doesnt necessarily need to be monk/spy/etc). What separates them?
Glove. Interchangeable however. Hack requirements are the same to “wield” each glove. Just gives the chance to “use” one software or the other.
How does the hacker get the glove? Rare parts of code. Unidentified code snippet/fragment like the Fergusson Run. Drops from mobs, usable in the “real world” and has to be id’ed like real rare parts. Stacks in one stack also. No L,T,E stuff.
Take them to researcher get the glove parts ID’d. Take the parts to cster and get the glove. Separate parts for OFF glove and DEF glove.
Wearing each glove gives the same benefit but allows the user to use RARE hack weaponry. Heal for DEF glove and Attack software for OFF glove.
Rare shield has no requirement for either glove. Can still be worn by solo hackers and those without the glove. Make it a prized commodity. Essentially hacker is able to use rare defence before he has the other parts. It makes it easier on the hacker to go about getting the other parts.
How do the hackers get these gloves?
Rare parts found in hacknet. ID’d in the real world – same as the way they get the gloves.
Mobs that drop these “rares” need to be 50/50+ at least and spawn on NC and DOY Travel 6+. Make the hackers work for their parts – they spawn on the travel ways or sometimes in the UPLINK nodes for each.
So now we have teams of hackers who can have the ability to work together with “PPU style heals and defence”.
Uplinks become dungeons for hacker teams. Better xp, better loot. Perhaps lots of money to be made from mobs in hacknet, to represent lack of real physical loot. Or perhaps hack boosters can be recycled from hack garbage. Dead code scraps, half stripped data fragments and the like.
The current hacknet content remains the same. Phoenix mods still available from the phoenix for use in the rare software.
Perhaps a tool can be built in hacknet to do the recycling. Activates inside hacknet along with all of the other kit. Is unusable in the real world.
Lower end stuff – getting from 0/2 to hacknet in stages.
0/2 to /20.
3 separate levels of dungeon in the faction database. As is current. Get a citycom in hacknet. Allows the runner to do missions focussed on each DB. Enter DB 1 blah blah blah and get X item.
When the runner has done enough missions in the lowest 3 dbs he can retrieve an item from the top of the db – e.g a faction bp for his boss. Something small that the boss cannot get for himself but makes the runner feel like he is important, part of the faction.
/20 - /30
NC and DOY travel ways. Runner goes out into the “real world” and does missions on the travel ways, killing daemons etc.
/30 to /40
OP zones – use HN OP zones as low level dungeons. Mines and Factories. Focus on the NC travel op zones. Runner is assigned a random op to go to and do missions at or certain mobs are assigned and they only spawn in a given op zone(s). KEY NOTE – NOT UPLINKS!
Minor chance of rares dropping.
/40 to /50
Fortresses – Jeriko for example. Runner has a mission to clear out Jeriko fortress or some other op close to NC. Similar deal to before. However these are higher level mobs as they represent Fortress attackers. The runner (group?) is now high enough to use some of the rare software. Fortresses could represent lower level group dungeons or really tough solo challenges for single runners. Moderate chance of rares dropping
/50+ Uplinks. Hard as nails. Need a team to bust in. Get the rares dropping here regularly?
Thoughts/feedback/abuse please.