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  1. #1

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    A Development Update with some information regarding the Balance Project will be with you prior to Christmas.
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  2. #2
    it's Dy-No-Mite!! jj dynomite's Avatar
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    Quote Originally Posted by Trivaldi View Post
    A Development Update with some information regarding the Balance Project will be with you prior to Christmas.
    Wonderful! Thank you Trivaldi!

  3. #3
    Veteran Castr0's Avatar
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    I tried the test server and I went hunting as I do on Vedeena and it's wierd.
    I don't know if it's a will but with the exact same setup, I was doing half the damage with my weapon (SWAT rifle) on doomie and grims (I was using xray bullet).
    I didn't try PvP yet.
    Are all weapon weakier ?
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  4. #4

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    Quote Originally Posted by Castr0 View Post
    I tried the test server and I went hunting as I do on Vedeena and it's wierd.
    I don't know if it's a will but with the exact same setup, I was doing half the damage with my weapon (SWAT rifle) on doomie and grims (I was using xray bullet).
    I didn't try PvP yet.
    Are all weapon weakier ?
    Yes they are. The rare weapon bonus and woc weapon bonus was removed and the damage is adjusted to the techlevel of your weapon. I think the dev's wrote it at this post: http://forum.neocron-game.com/showth...t-1-Change-Log

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    Veteran Castr0's Avatar
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    Weakier I understand, but going from 90 dmg per hit to 56 seems a lot to me.
    If higher TL weapons do more damag, then spyocron and tankocron will keep on since these 2 classes always get high dext/str when PEs needs drugs, PAs and multiple MC5 to get enough dexterity.
    PEs need love.
    I'll give a try hunting on my tank and my spy to see the changes.
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  6. #6
    CmyKK F4nb01 <3 aKe`cj's Avatar
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    Quote Originally Posted by Castr0 View Post
    Weakier I understand, but going from 90 dmg per hit to 56 seems a lot to me.
    If higher TL weapons do more damag, then spyocron and tankocron will keep on since these 2 classes always get high dext/str when PEs needs drugs, PAs and multiple MC5 to get enough dexterity.
    PEs need love.
    I'll give a try hunting on my tank and my spy to see the changes.
    I would think that testing PvE is a bit of a waste at this stage. Haven't they said that they will only look at PvP for now and ignore the PvE impact / adjust PvE balance later?
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    The REAL Walker
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    Quote Originally Posted by Castr0 View Post
    Weakier I understand, but going from 90 dmg per hit to 56 seems a lot to me.
    If higher TL weapons do more damag, then spyocron and tankocron will keep on since these 2 classes always get high dext/str when PEs needs drugs, PAs and multiple MC5 to get enough dexterity.
    PEs need love.
    I'll give a try hunting on my tank and my spy to see the changes.
    I think the WoC/rare bonusses has been removed to make non-rares more viable, which in most cases will make PE's stronger.
    From my understanding anyways.

    That and the TL differences in damage has been lowered (I think?).
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    Veteran Castr0's Avatar
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    I tried hunting on tank and weapons seems to be nerfed the same way, Ravager does also nearly half the damages as before.
    Hunting will be longer than before, maybe it's a good thing.
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  9. #9
    Veteran Castr0's Avatar
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    aKe'cj & Dropout you are right.
    I'll have to try PvP now !
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