1. #1

    Default Your Input On: Warzone Bonuses

    Hello All,

    While we're still discussing this internally, we'd also like to hear the community's opinion on this.

    What ownership bonuses would you like to see from the new Faction Warzones feature? What would make this a worthwhile alternative/addition to owning an outpost?

    Remember: Warzones are owned by the Faction, not by an individual clan.
    Trivaldi
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  2. #2
    Dream Cast Cursed Shadow's Avatar
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    Quote Originally Posted by Trivaldi View Post
    Hello All,

    While we're still discussing this internally, we'd also like to hear the community's opinion on this.

    What ownership bonuses would you like to see from the new Faction Warzones feature? What would make this a worthwhile alternative/addition to owning an outpost?

    Remember: Warzones are owned by the Faction, not by an individual clan.
    I don't think the bonuses should be game destroying, but perhaps the Faction should be offered a choice of bonus on successful hack. The bonuses should apply for that faction regardless of where they are, not just within the War Zone.

    Possible ideas:
    +25% Exp Bonus
    +50% Cash Bonus
    +5% Movement Speed Bonus (5% increase to both Athletics and Agility)
    +5% Health Bonus
    +5% to all Trade Skills Bonus

    Just kicking off some conversation here...

  3. #3
    Registered User nabbl's Avatar
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    Maybe some kind of special ammuntion? Which does slightly more damage and has a different color?

    Or PvP Points with some kind of ranking!

  4. #4
    Dream Cast Cursed Shadow's Avatar
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    Quote Originally Posted by nabbl View Post
    PvP Points with some kind of ranking!
    Oh god, another can of worms :P

    What rewards would be available to those with the most PvP points?
    How often would these reset?
    Would they only be earned in the WarZone?
    Would these only be valid for enemies of your faction?
    How could this be maintained as fair, and not exploited like similar systems in a majority of other online games?
    Last edited by Cursed Shadow; 05-09-13 at 14:09.

  5. #5
    Roger Ramjet Fanboy Number 1 RogerRamjet's Avatar
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    What about factions getting bonuses if they own all the OPs within their particular sphere of influence in the wastes. For example, CA would get additional bonuses for holding all the OPs close to NC, Simmons, Tyron, Krupp, Jeriko, McPherson, FA get a bonus owning Regant, Gravis, Redrock, Gabanium, Shirkan, Crest, TG get a bonus holding Grant, Cycrow, Tezla, Deveraux, and City Mercs get a bonus holding Jankins, Chester, Seiger, Rockshore, Drakhan. Have some of these spheres potentially over lap to create conflict, and you'd see the big factions (in lore terms, who have their own base) fighting over the wastes.

    Here's a crude drawing of that idea. The key = TG are yellow, CA are light green, CM darker green, and FA are blue.


  6. #6

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    Quote Originally Posted by RogerRamjet View Post
    What about factions getting bonuses if they own all the OPs within their particular sphere of influence in the wastes. And ongoing...
    You didn't really rad the OP?^^
    The question was NOT about OP zones but the new feature soon to come in the next patch
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  7. #7
    freedom for neocron! Torg's Avatar
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    RogerRamjet clearly didnt read the OP, but his idea is great: add a dominion/onslaught-mode (speaking in UT terms) to NC, so theres a "strategic" element in OP fights (and add areas for all other factions, plus boni.)

    Warzone Boni should clearly be tradeskill ones, not combat. like Cursed Shadow said, 5% to all trade skills.

  8. #8
    former king of saturn
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    For those who played vanilla WoW, you may recall the buff received by players in the capital when someone turned in the head of Onyxia. I believe this is a great method of application for a number of reasons:

    Buff applied to characters in the zone at the time of capture - Encourages all members of the faction to get involved.



    As for what the buff is, I'd suggest that it be PVP related. Capturing a faction warzone could be the rallying cry (see what I did there?) prior to a series of opwars.

    Buff is applied to the character does not fade when entering/leaving certain areas - Runners can get involved then go back to what they were doing without feeling as if they lost time or participated in something frivolous.

    Death of character ends buff - Further promotes the desire to play in a group. Can create rivalry between runners if buff is terminated due to being PK'd

    The buff should be applied to all runners of the victorious faction in the zone each time it is captured.

  9. #9

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    Quote Originally Posted by Divide View Post
    Buff applied to characters in the zone at the time of capture - Encourages all members of the faction to get involved.
    Quote Originally Posted by Divide View Post
    Death of character ends buff - Further promotes the desire to play in a group. Can create rivalry between runners if buff is terminated due to being PK'd
    Both of these ideas would significantly devalue the Warzone. There should be a significant benefit to motivate people to fight over it.
    I think the buff should be persistent between deaths for all faction members. However, an additional buff for those who contributed would motivated people to participate.

  10. #10
    former king of saturn
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    Quote Originally Posted by flib View Post
    Both of these ideas would significantly devalue the Warzone. There should be a significant benefit to motivate people to fight over it.
    I think the buff should be persistent between deaths for all faction members. However, an additional buff for those who contributed would motivated people to participate.
    I see what you're saying in at least one way. It would be a downer to only receive the effect on 1 character when most players presumably have 4.


    Depending on the nature of the buff, I still disagree about the buff persisting. If it is pvp related, it needs to fade at some point if for no other reason than to make the fight for the warzone even next time it comes around. If it is tradeskill related, then I suppose there is no point.

  11. #11
    Dream Cast Cursed Shadow's Avatar
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    Quote Originally Posted by Divide View Post
    I see what you're saying in at least one way. It would be a downer to only receive the effect on 1 character when most players presumably have 4.


    Depending on the nature of the buff, I still disagree about the buff persisting. If it is pvp related, it needs to fade at some point if for no other reason than to make the fight for the warzone even next time it comes around. If it is tradeskill related, then I suppose there is no point.
    It would fade when another faction wins the WarZone.

  12. #12
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    I'd vote for no buff or bonus, at least combat-wise. Why should the owner get an advantage in defending if the fight should stay fair.

    Just make it a zone with no beltdrop, no sl loss, and deactivated LE and hit it. Change the zone's position in the city every now an then. Move it to NC.

  13. #13
    Roger Ramjet Fanboy Number 1 RogerRamjet's Avatar
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    Sorry, this is what happens when you flick between threads with similar sounding titles! Trivaldi would you move it to the thread about Outposts?

  14. #14
    former king of saturn
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    Quote Originally Posted by Cursed Shadow View Post
    It would fade when another faction wins the WarZone.
    I think the majority of players would be ok with that if the buff had no impact on PVP. I initially imagined it would since this a PVP zone, but it obviously doesn't have to be.

    I don't know if I really like or really dislike Ivan's idea about deactivated LE. On one hand I like the potential additional runners being involved in the fight and hopefully being inspired to remove their LE. On the other, I worry that it could encourage grown child syndrome (/60+ with LE in) because they can scratch the PVP itch whenever is convenient for them.

    The zone should definitely be a no belt drop zone, but I do think SI should be applied on death to avoid constant respawn zerg. I imagine the same amount of SI applied to a droner when their drone is destroyed should be just fine for this purpose.

    The idea about the zone moving is awesome. The environmental variety would really add some freshness to the whole process.

  15. #15

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    One of the bonuses could be access to stores that sell discounted items like, parts, chems and drugs (None of the BD FSM drugs of course). If possible this discount could be applied to the faction's vendors at their HQ, you know the ones that sell tools, tool substances and drugs.

    This isn't a huge incentive to fight at the warzones which is why I'd suggest it as an additional bonus not the only one.

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