Hello,
While it seems we are headed toward a rework of the way Techs are working in Neocron, I'm also curious to know how people stand about the current techpart drop that is in Neocron right now. To my knowledge, this is the lowest Techs drop we are going through ever since Neocron1 got released, and I have to say I'm a bit against it.
"Yes but, if they are called rares that's for a reason dummy! Not everyone is supposed to have them!"
This is an argument I have seen quite a lot on the forums during discussions for the change of the drops of techs. And I gotta say: Are you kidding? Neocron is an ego-shooter. This isn't Diablo3! Everyone is supposed to get his things at a decent pace. I do understand not everyone is supposed to run around with 5 slotters and that there is a feel for PvE accomplishment to be met here, but I have to tell you, this process is WAY TOO LONG! I mean come on, I don't mean to say Neocron endgame is supposed to be PvP, but I do believe that's where 90% of players are headed and why Neocron was so played in the first place.
I remember when even NC1 had a low population rate and still had trading going on. The rare-pool i way too big, people are wasting all their time in PvE and I don't mean to say it's not fun but you shouldn't have to PvE for hours to get some decent things. So here are a few ideas:
- Techs drop changed on Warbots from 0-2 to 2-4
- Hoverbombers drop changed from 0-2 to 3-5
- Experimental Ceres Troopers in the labs drops 0-2
- Soullcusters from the Worm Tunnels now drop techs at a 1-3 chance
- Kri'nahk lower level mobs now drop 1-2
- Lower Firemobs now drop techs 1-2
- Y-troops switched from 0-1 to 2-3
- DoY untis now drop techs from 1-2
- Dangerous caves (CRP/Catlock/TG) mobs drop 0-1
This list would go amongst the lines of my proposition. I know it looks exaggerated, but my idea is to switch the rarity elsewhere in Neocron. As Faid previously talked about, farming for unique colored Power Armors etc. Would be a good start. In my mind, the poor tech drop currently in place is keeping a lot of players from being active in PvP, this easier system would also allow players to play more risky with Soullight thus bringing more action.
Again, might seem crazy, but it feels right to me. Talked a little bit with the Dev team on the testserver and they didn't know much where they were standing on the idea thus my proposal in here.