Originally Posted by
hatmankh
Don't you think this is somewhat balanced by the fact that ppus have to carry around at least 14 spells, 3 or more of which are rares? So if they die, they've got a pretty high chance of dropping a rare and an even higher chance of just dropping any spell, rare or not. Compare this with every other class who can often get by on just one rare weapon*, placed in their safe slot.
Yea, yea I know ppus are also much harder to kill than any other class but even so, that alone might not be enough to compensate for their much greater risk of losing a rare.
Just giving the other side of the argument, I'm not heavily opposed to counting antis and damageboost as aggressive actions but buffing people who go on to kill someone else? Really? That's pretty crazy, I hope I don't have to explain every reason why.
*Ionics don't count, they're several times easier, quicker and cheaper to get than any other rare, I wouldn't call them real rares. I'd add quest weapons like WoC guns to that list too, not quite as quick and easy to get as an ionic but still a hundred times easier than getting your standard rare.