Current game mechanics allow for SL gain from any type of missions though.
Rats, Aggressors, Cyclops, Ressearch etc it's all the same SL gain.
I spend a lot of time doing recycle missions, and I had a lot of time to consider the mechanics of the Missions System, which makes my points based on observations due to many, many hours of running missions.
I also spend a lot of time in PP1 fighting lately, for various reasons, and sometimes everyone fights everyone and we all lose SL and no one seems to care much about it.
It looks to me as if people seem to want to fight to have fun and are ready to cope with the fact of having to run missions to restore SL in the future.
This is where this change would come in and impact, it doesn't change anything to the fact you're gonna have to run missions, it simply smooths out the "Time Running Missions" vs "Time Fighting Neutral/Allies" balance.
The PP1 fights arn't about ganking. To me it seems to be simply about enjoying PVP.