Originally Posted by
Deus Ex Machina
I don't know about that part, and how large the influence of that was, but I know the largest error was, that the testing of the balancing was a failure.
1) Feedback about the damage of weapons was ignored. There were numbers of actual ingame behaviour of the weapons. Without moving targets, just straight on. It was easy to see that the damage per minute of the weapons was vastly different. Feedback was ignored, and everything released the way it was.
2) There were not that much people that actually tested. There were many trying out what was coming up, but testing and giving feedback was only done by a few.