Quote Originally Posted by demonssword View Post
Maybe some evil mean clan should just take all the labs over and lock them for personal use only then... that takes away a lot of the player bonus and means you need more skill :P

Also you can get res subs for about 2.5k on a barter who is in the clan owning an op, that does inflate the profit margin by loads.

So yes I see that there is to much money available from these types of missions, but everyone has access to those missions, it isn't just a few so they can all do it.
Equally the cost of things is worked out based on such things, so for instance I can farm MC5 for 1-2 hours, and kill a base commander every 3-4 mins. So in 1 hour with a 5min kill time (cos it makes it easier) I can gather 12 MC5 rares, each MC5 takes 6 to make, so I can make 2 MC5s an hour if I am lucky and get all the right parts. Each made MC5 sells for between 500k for something like a riggers up to 2 - 2.5 mil for ballistic & DIP.
If you make cubes it takes you 1 min (I think) per cube, and 3 cubes per mission, so 20 missions an hour before delivering them if you have 0 fails. So per mission if you buy with barter and stuff you spend 2.5k a mission and get 18k if sold, 30k if handed in. So profit of 20 (60 cubes made = number of missions worth you can make in 1 hour) X 15.5k (amount of profit per missions worth made) = 310k in 1 hour...

So I make more hunting MC5.... or Regants solo... or warbots... or technically doing preaty much anything I can sell rare parts from. Even just doing firemobs works out as more as you can sell AR10s for 7.5k each to Yo's and you get 3-4k a mob + rare parts.
Of course you can make more farming MC5s... But since you can farm MC5s and repeatedly click research on another pc/laptop you can both research and farm MC5s at the same time. If you had to actively work to research, this would be less of an issue, but its just a click and forget kind of thing. I usually level up one char or go out mobbing while working through a few stacks of res cubes on another.