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  1. #1

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    1. Playershops. (Please no Auction House, this is not WoW)
    • You should have the ability to buy Appartmenttypes like Shopappartments with only one usable location like p1 mainstreet or somewhat like that, with cabinets that need you to pay an ownerdefined amount of cash to take things out.

    • Just the owner can take thinks out without paying.

    • This Appartments should be only selled by DRE FSM because DRE is not more worth playing DRE. In every faction the FSM is selling stuff you need the whole time. But in DRE when you bought an appartment no one needs DRE anymore.

    Or if not selling that one by FSM a good alternative would be the epic run appa to be this shop appartment. Cause this Storage Cell isnt worth the crap that is in the boxes when you get it, since with unfurnished apps you can have even this amount of storage. See what the other factions giving for epic. Weapons, Vehicles. Always usable. And DRE ? It makes fun from the runners who make the run.





    2. Make MB like it was in NC1 NEUTRAL to everyone just not TG ^^ (just kidding)
    2. New textures. I.E. better Textures for Wasteland/NPCs/Mobs with some more details.

    (3.) As said in brainport: Make construction work like research.

    Mfg
    Jason

  2. #2
    Neocron Citizen
    Join Date
    October 2002
    Location
    Viarosso sector 2, Saturn
    Posts
    84

    Default

    This is actually a question that demands some brain activity before answering, especially since major points as balancing, LE, SL, etc is taken out of it..

    Even after contemplating it over lunch i still have 3 things.. but it has to be two so..

    1. UI upgrades, there are some nice things to make it more user friendly.
    Since there was an earlier post that was good ill credit that :
    >slith wrote:
    >In General: Usability upgrades for the UI:
    >Consting/Ressing/Repping/Recycling - find a way to not make macros be the only sane thing
    >to use, Clanmate specific colours, mousewheel support for item quantitys in rpos + enter
    >for quantity ok, sort functions for Genrep list, item condition in the tooltip, double click for
    >transfering items between container & inventory, visual hint for weapon category or
    >weapon in the icon of researched parts (e.g. coloring the parts and/or writing short
    >names in the item symbol), bigger OK buttons

    I might not agree with all these exactly, and there might be more things i could add but its the general idea, details
    are probably already in some document somewhere or can be found in brainport and other places..



    2. AH / Market place / player shops would really make selling and buying alot easier for most parties.
    I have to go with an AH as a main choice. (Yeah i know its not wow but)...
    Player shops (as in AION) well not really my favourite.
    Market (as in EVE) is really great. However since items differ in stats implementing a market like EVE isnt that easy.
    Then there is AH (wow, guild wars 2, diablo 3 .. really there are alot of variants of it.) It feels like this is the way to go
    in a game where stats differ on similar items and population isnt insanely big.
    BUT i think there should be some limitations on an auction house as in wow, limit amount of auctions at the same time.


    I know that two was the max i just want to give kudos to:
    >Dopes :
    >Drops. the whole damn drop list should likely be revisited, as there are whole swaths of mobs that are considered
    >useless to kill.
    >People hunt a very short list of targets, that should be addressed. If there are mobs not worth killing, then they
    >should be addressed.
    Since it would make a big difference, at least i think so.

    Peace
    S

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