I'd like to propose a re-design of the stealth tools;
- Activating stealth is permanent;
- You may still equip items while in stealth;
- Activating an item exits stealth (shooting a rifle, activating a hack, not opening a door);
- Stealthed targets may still be targeted and damaged;
- Taking damage does not exit stealth;
- A higher tech level means more transparency of the stealther;
Pro's for the stealther;
- No inconvenience for the user with timing stealth to calculate when you exit;
- It is easier to equip the correct item to use after exiting stealth;
- May exit stealth guns blazing so to speak;
Pro's for the attacker;
- The stealther is more vulnerable to attack making it a higher risk to use up close to people;
- Stealth is no longer a guaranteed getaway;
Let me know your thoughts