I know this would be extremely hard to implement, but this is just an idea, maybe others will have better input ect.
Currently there are a lot of people getting frustrated by clans "ninja hacking" outposts when the other clan has nobody online. I have been playing on and off since beta 3, and from the knowledge I have gathered, correct me if I am wrong, outposts are supposed to be the means of gathering a clan to fight against another, the whole purpose of having them is said reason. When a few clans (not going to say anything, but the map should be able to fill in the blanks) take all of said outposts while others are not online, this removes said ability to have this fights for control and or power.
My solution, while simple, would be hard to implement I assume, so this is just a basic idea on what could be done, further input from other runners with suggestions / feelings on this idea would be much appreciated.
Making it so that a certain number of runners need to be online in the clan that owns the output, before the other clan could attempt to hack. This is only for the first layer (that way people can't just see the first layer go down, then log off to block the rest of the layers being hacked).
I feel this will cut back on people "ninja hacking" outputs, bring some more color to the map, and actually cause more op fighting in general, being as there will be more options of runners to fight, instead of, for example, since there are no large clans in this faction, 2 protopharm clans owning the entire map, then sitting around drinking tea and eating crumpets while waiting for something to do, since they can not attack someone else, if they own it all..
Just a suggestion, not sure if implementable, or how the rest of the community feels on said topic.