Reading the poking thread just now I thought about how the game used to be when PE's could poke because everyone could cap aiming on their weapons without too much trouble. It made me think about weapon lore generally now compared to nc1 weapon lore and how much easier things would be across the board if we could cap the aiming on our weapons more easily.
Say for example - All guns capped aiming at 100 weapon lore. This would then mean that all reticles closed as fast as they could. If the player then chose to spec higher wep lore he would gain the other benefits to RoF/handling as normal.
Tradeskillers could instantly be more viable in (limited) combat roles. I know a few researchers who take repair/recycle as a secondary skill in order to level dex etc for example. All of their primary points are obviously in research but what if they had some implants which gave them +research (Neural advancements I am looking at you). Then they could potentially swap out chips during research and/or use combat skills more effectively. It might persuade them to level with pistols/rifles in their secondary role (their dex skills).
Newer players would also potentially be able to defend themselves better (weapon damage aside) vs each other in pvp environments and skirmishes as they could spec weapon lore up to this level and then be free to spec points in other areas for other things - psu for example to be faster at spell casting/gain more psi pool.
PE's could become viable pokers again without complete gimpage to 115 pokes that they have to at present.
There are enough implants that give a WEP LORE (Exp Ballistic weapons CPU line) bonus at present that could specifically help ALL of the combat classes to attain this theoretical cap and thus possibly make the game that little bit more fun and varied for a lot of players.
There are also weapon lore drugs obviously that would help achieve this goal too. I realise all of these things are currently in game but they do not get used due to the lack of a perceived benefit. If that benefit was a clearly defined value (ie 100 for arguments sake) almost ALL classes who require it could reach the cap without too much hassle (I think due to their low and slow levelling INT tanks might take longer but still could be viable with drugs) and therefore theoretically have the chance to spend those other precious points elsewhere.
Thoughts/comments/flames?