Hi everyone,
I played my Spy a lot recently and I more and more realise what advantages you have playing this class.
I don't want to compare this to other classes but the Spy itself seems a bit too strong nowadays. One of the many problems could be the stealth behaviour.
A spy is able to get in stealth and therefor is nearly invincible. He can just run away and he's safe, if he manages to stay out of any AOE-Damage. Every Tank knows how hard it is to chase a stealthing spy.
The problem however is the speed that you have while in stealth.
Stealth is supposed to be a tool for infiltrating, for spying, for sneaking. But it is only used for evading combat these days.
And of course you can do this very effectively. Normally you should go into stealth when nobody sees you anyway and then infiltrate OPs or enemy cities.
So what I suggest is:
When you go into stealth, you should be slowed down to 2/3 of the normal runspeed. That would make chasing the stealther easier for other characters, and stealth-tools with higher stealth duration (like the obliterator) would become more important.
The stealth-tool would get back its designed value.
Of course there is the coincidence with the PE, who would also suffer from this change. But the PE as a whole has to be changed completely, so I would not like to see this part discussed in this thread.