Originally Posted by
Arista Barret
Currently clans are not concerned with faction roleplay. During an op war with enemies we often have green on green. Clans do not typically have assistance from another green clan. It is considered an escalation in the war when you ask your allies to assist. We do not have allies based on faction roleplay either. We choose allies based on respect for each others clan. We need a clan war declaration system that promotes pvp and blends well with clan politics. I suggest a war declaration system that supports war activity with any clan on server regardless of factions. The enemy clan should be shown as red and soul light calculated as an enemy in the zone. Ending a war could me a mutual decision or done by a gm when appropriate. Starting war is not a mutual decision. Its hard to ask for a system where everyone is red, as i would truly like, but there is no reason why we should lose soul light for defending ourselves against a known enemy. Forcing enemies to be more civil in the city can be accomplished with safe zones and copbots just as they are working now. Pepper park needs to have cops removed. We cannot continue to ignore the play styles of our community as varied as they may be. We need to work on solutions and opportunities to improve and provide each player style with choices, rewards, and consequences.