With the new PVE making firemobs and warbots shoot over vehicles and some hills, Caves almost impossible due to all safespots being removed, double XP would just force everyone into Regants or to poke Rhinos...
Now, I think that PVE was broken, safe spotting was lame and a pile of crap, but the problem lies within the changes to damage/resists. The fact of the matter is: mobs simply hit too hard (even with a good con and ppu buffs!).
Graves and poison caves are still not viable due to the ridiculous damage, and even with a PPU chaos caves is pretty much a joke now. We needed more viable leveling areas with our swelling neocron population, not less!
If you are going to make changes guys please can you consider the consequences and reduce mob damage back to the proportions it used to be. The price of techs is going to be effected by this patch too.
I really like the direction in which Neocron is now heading, however too much is trying to be done too soon. Little bit by little bit is the way forward I think this patch has most certainly taught us that!
I fully expect the usual fanboys to flame in this post but none the less, someone was going to say it