Does anyone even want to play Neocron 2.2 if you could choose the version? - Page 2
  1. #16
    The REAL Walker
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    Quote Originally Posted by Mokoi View Post
    Folks, please stop suggesting a rollback to better times.
    Zoltan has already explained it cannot happen.

    Downgrading to older patchlevels is technically not feasible. A "lets roll back to Patch #1337 and be jolly" is not a realistic scenario.
    The only path we can take is the path forward and that means fixing the status quo.
    Hopefully people will stop asking for rollbacks to earlyer stages of NC, when the balancing starts..
    (I Wonder how many times a day I mention balancing? lol)
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  2. #17

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    Quote Originally Posted by Mokoi View Post
    Folks, please stop suggesting a rollback to better times.
    Zoltan has already explained it cannot happen.

    Well, since you obviously don't listen to your customer base, everyone should just stop paying you guys.


    Oh wait...

  3. #18
    T.G.M Second in Command phunqe's Avatar
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    [Never mind]
    Last edited by phunqe; 30-01-13 at 21:41.

  4. #19

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    The weapons/class balanced was at its best in 2.1, even taking monks into consideration.

    Besides rolling back patches, there MUST be a way to emulate what that balance from back then was.

  5. #20

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    Quote Originally Posted by Kame View Post
    The weapons/class balanced was at its best in 2.1, even taking monks into consideration.
    Remembering those times, the balance was in fact so good, that KK was urged by large parts of the (forum) community to do a major overhaul of the balancing system. Sadly it was part rushed part ill designed and here we are.

    Neocron has had its good share of half assed whacky quickfix emulations. We see our time best put to use by replacing the layers of sticky tape with a clean and stable basis (within a limited scope of course), not by adding another layer. This means that things take longer now, but we may end up in a position where we have less fubar on our plate and more time to add fun things or work on graphics etc. When I say "things take longer", compare the current pace to the last half decade. We've already made proper balancing a priority and we have settled the decision to not tweak and play around with the current item stats. Anyone still asking for a balancing to happen is wasting his/her breath - it will come as soon™ as possible and not a minute earlier.

  6. #21
    Erik Reed on MARS DR REED's Avatar
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    Quote Originally Posted by Mokoi View Post
    Remembering those times, the balance was in fact so good, that KK was urged by large parts of the (forum) community to do a major overhaul of the balancing system. Sadly it was part rushed part ill designed and here we are.
    Very nice- true irony

    Although there are undeniable fails in the changes NC 2.2 brought with Neocron was called "Monkocron" before. And this is a major positive achievemént that the 2.2 Version did: it corrected the role of the fatal APU/PPU pair.

    The glass cannon APU never worked balanced. The APU had no need for aiming, no need for a line of sight (LOS) and a very high damage output/ frequency. Paired with a PPU which was the common playstyle for most of the pvp clans an APU was nearly invincible. With too high speed he ran around, made lots of damage without LOS and the PPU backuped him and froze the target down to nullspeed.

    This winning.-team setup was dominating all the pvp and op fights and was the favored combination even oft the worsest ganker/cheater clans (Mars) like CGS/BiBo.

    No one could wish this return.

    So intelligent balancing is all, but this was surely one of the most positive issues of patch 2.2!

    Reed

  7. #22
    Registered User nabbl's Avatar
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    Including the new armor setting...

    I like that extra slot for PAs and the additional armors. Also some of the new implants are quite nice (e.g. CAG Gloves)
    Another thing ist the transparency you have with the damage logs.

    We have some advantages I really do not want to miss anymore.

  8. #23
    NC2 were u fight bugs from NC1
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    Quote Originally Posted by nabbl View Post
    Including the new armor setting...

    I like that extra slot for PAs and the additional armors. Also some of the new implants are quite nice (e.g. CAG Gloves)
    Another thing ist the transparency you have with the damage logs.

    We have some advantages I really do not want to miss anymore.
    This. ^

    While I really miss how much fun playing a PE used to be back then using a Paineaser or RoG with no need to drug like hell to use higher level weapons just to compete, I do like the extra items that have been added to the game since NC1.

    One thing I really do miss from NC1 (besides the cool player models, but that's a topic that has been discussed and answered many times), is the fluidity of actions. Casting spells and firing weapons (actions) seemed to be far more responsive than they have been once NC2 was released/implemented.

    Also for some reason I'm thinking there was a 'soft' cap on run speed in NC1 which helped balance things a bit.
    E.g. With weapons drawn Spies and PE's would be a good bit faster than a tank, but that was balanced by the fact that a tanks weapon did much more damage. So a skilled tank who could aim was deadly (leg shots FTW).

    The devs are doing great work and we're seeing real changes/improvements after each patch.
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  9. #24
    Registered User nabbl's Avatar
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    Quote Originally Posted by Netphreak View Post
    Also for some reason I'm thinking there was a 'soft' cap on run speed in NC1 which helped balance things a bit.
    E.g. With weapons drawn Spies and PE's would be a good bit faster than a tank, but that was balanced by the fact that a tanks weapon did much more damage. So a skilled tank who could aim was deadly (leg shots FTW).
    Yes you are right! The runspeed is too high in my opinion. There is a youtube movie from PetaLustig in the R180-Patch-Thread where you can see how fast the game is. I don't think that it has to be like that.

  10. #25
    Roger Ramjet Fanboy Number 1 RogerRamjet's Avatar
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    Quote Originally Posted by Mokoi View Post
    Remembering those times, the balance was in fact so good, that KK was urged by large parts of the (forum) community to do a major overhaul of the balancing system. Sadly it was part rushed part ill designed and here we are.
    From my experience of the period, it was not necessarily a large part of the community, but the most vocal, especially on the forums.

  11. #26
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    Quote Originally Posted by RogerRamjet View Post
    From my experience of the period, it was not necessarily a large part of the community, but the most vocal, especially on the forums.
    Those who influenced the process on the forums were the most vocal, that's true. It's the same in RL too, the most vocal get what they want usually.

    But besides that everybody knew that Monko'cron was a PITA

  12. #27
    Huckle Beare' Doc Holliday's Avatar
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    I think i speak for a lot of people when i say this but no one expects a magical rollback to 2.1/2.0/1.0. However People are stating opinions on what period they liked in this thread myself included. I am sure (being human) that we are all putting on our pink glasses and remembering the good and not the bad with this but there are things we would all wish to see back which will take time to fix.

    I want to see the rifle pe make a return to form. others desire other things. I think when we talk about the good times thats what we are remembering and not how well (or skewed) the balance was back then.

    When i checked back over the patch notes for the time period i said i missed i realised that was actually the heyday of monkocron. So yes i made a minor mistake there but there are times when i truly did love this game and times when i despised it for the changes/nerfs it made. 2.2 isnt implemented we all realise this but hopefully it wont be long before neocron makes its recovery.

    Ps. Get testing FOOKERS!!! that will only help.
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  13. #28
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    Does anyone else remember when copbots used to say more than just 'Drop that weapon'?

    In NC1, you were given a warning, followed by:

    'Put your weapon down'
    'I said, put your weapon away'
    'Okay now that's enough. Open fire'

    Am I missing something or did these sounds get dropped?

  14. #29

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    Quote Originally Posted by Mokoi View Post
    Remembering those times, the balance was in fact so good, that KK was urged by large parts of the (forum) community to do a major overhaul of the balancing system. Sadly it was part rushed part ill designed and here we
    Tweaks were demanded, yes, but KK completely broke a class (PE), broke weapons types (pistols, melee), added useless items which no one ever wanted (nanites), and even went as far as making some setups impossible, like no PA HC PEs, APU hybrid, blessed hybrid, melee PEs, by tweaki g the values of implants and armor.

    While all we asked was tweaking, and mainly to the monk class, we got a brand new item/char setup mechanics.

    I still stand by my post that 2.1 was, to me, the best in terms of setups and items.

  15. #30
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    Quote Originally Posted by Kame View Post
    added useless items which no one ever wanted (nanites)
    Nanites were actually wanted by many ppl because it made PPUs even more redundant in PvP.

    People wanted to be able to fight without a PPU and they wanted to be able to compete with a PPU backed fighter.

    I guess people were hating monks a lot back then, and especially PPUs.

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