Inspired by wargolem, i'd like to share some ideas I had the other day about the balancing issue. Actually, i do adress PVE, while i will only strife onto some PVP issues.
I did not play an MONK for a long time of period, although i tried some times to gather on. The last encounter was on the testserver, when i tried to get a hybrid up and running, because i could not believe it wasn't possible anymore. Well it is possible, but not that comfortable if you can barely use blessed spells with like 30 % of the power. The main reason i did not fulfill this setting, wasnt the PPU spells. Those are fine if i do not think of the shield reduction thingie, which would be another topic.
The main reason for me to play an monk was their ability to do great, fast damage on their enemies. A monk was the most reliable damage dealer after the gentank, that's why it was so irresistible to play. Long time ago it was my favorite character type, which i did play all day long. I hunted warbots with my holy energy halo and did also go after doomreapers, decayed horrors and decayed brutes and even some hoverbots when i had the chance.
This was possible because of
1) the high damage the monk made back then
2) the high frequency without fail
3) no requirement of the line of sight
4) the long range the attacks would work on
All that was changed within an blink of an eye, when suddenly the monk became the most lame class (okay, PE may be even worse atm). Low damage, low frequency cap, line of sight req, pistol-like range, the recticle and last but not least the many failcasts one monk has nowadays.
I really hate this settings, so i did not play an APU for a long time, as i said before, even i really really want to play this character class again, though it's so frustrating.
As i said before i don't talk PVP and i can not tell you about those issues, as i don't do a lot of PVP. For me it's the PVE aspects.
To make this class fun again, there need to be changes:
1) Damage 20 % down
2) Frequency 200 % up
3) Range 200 % up if the recticle still exists or
4) Range 150 % up and loose the recticle for PVE
5) No more failcasts.
To point 5:
There is no way a son of crahn with all it's hightech equipment should fail at all. If i see other weapontypes hit the target for 90 to 95 % of the time, my modules will fail and produce 70 to 80 % hit chances in reality.
Don't get me wrong - i do want this for PVE only. There shall not be Monk'o'Cron again with monks owning all other players. Just let them make the same damage or even higher damage the tank does. Therefore they do have very low constitution and will die kinda fast. It's like the old kamikaze thing: Make the most damage in the shortest amount of time - or die.
The old holy energy halo did heavy damage on a very high frequency with an awesome range.
The new holy energy halo does middle damage on a low frequency with an pistol range.
It's nerfed too much. And i know this is mainly because of the ownage in PVP (although an APU could be killed very fast without a helping PPU at his side, that's what most of the old whiners forgot about). PVP shall be an extra topic. Let it stay the same, i don't blame you.
But please Change the PVE experience again. I want fast-paced action, definately NOT a slow creeping up to the enemy while fearing to die before in range to shoot them with 70 to 80 % chance of a hit while hoping that the module will not failcast and being frustrated about the low damage kinda thing.
Just a small big wish from your best customer
So it's up to the other users:
Blame me for my idea (explain yourself) or
Agree with me (also explain yourself) or
Bring up your own idea.
Love to see your postings