Quote Originally Posted by Jodo View Post
Fair enough. I've always felt disappointed that "The Nightmare" is something people seem to do while reading a book.
Well as said, I've no issues with making the nightmare experience a bit more sensible.
But Neocron doesn't have the setup to make just dumping in really hard mobs work. The aggro system is very simple and while not impossible to exploit tactically, certainly limited in so. Additional support classes don't provide any additional support. You can't just drop in a big uber-mob (or cluster of) and expect that to work in NC, the way it might in CD-based MMOs/RPGs. The tools aren't there for the players. That isn't to say that you couldn't design an NC experience that required large team numbers and careful coordination. Just that it would need to be designed for that from the ground up.

Quote Originally Posted by Torg
why dont we put up a truce for the brainport and bug report parts, and keep flaming to the "community talk"? deal?
Bug reports should be fine. But the reality is that brainport is the P2 zoneline of poster vs poster combat. People are going to get pretty fired up about ideas they are passionate about, or ways they want to influence the game to benefit themselves. So tempers are always going to flare here. (also, some ideas are stupid. It's not always easy to avoid just shouting that back)

I think what William and Dropout were really after was "faster" levelling rather than necessarily "easier" levelling, if you see where I'm coming from. Hence why I said that perhaps rather than one rather broken spot, it would perhaps be better to look at XP gains and so on across the board. Especially as having one place much better than others brings on a whole bunch of problems (competition for use of the space notably).

As for some places needing teams, and some things requiring hacking (although note that there's no reward worth speaking of from y-reps even if you do hack, and most ultis/illegals from DoY tunnels come from non-hack mobs), that's fine by me. Perhaps a bit less hacking would be good for wasteland mobs, but still.

Suggestion: Maybe a brainport thread for each hunting zone. People talk about their experience of it (fun, difficulty, what was effective, did they feel adequately rewarded). People can chip in with ideas about what could be done with them?