As shown in the video, continiuous casting of both spells doesn't work as desired. (Holding left mouse button down)
/Edit
[Testserver #177]
As shown in the video, continiuous casting of both spells doesn't work as desired. (Holding left mouse button down)
/Edit
[Testserver #177]
Last edited by psychowar; 31-10-12 at 19:47.
Ive noticed the same with alot of spells i briefly tried out on monks before not bothering with them anymore ...
I would also say there is something odd with the bouncy health there too, pretty sure that isn't the desired behaviour.
TITAN
Fenyx Rifle Spy - Fenix PPU Monk -
Draven HC Tank - Turkish Pistol PE -
Magneto Slotgod - Fenix-Res Researcher -
I wish NC's soundtrack was a bit more like this ...
Xenocell's indiegogo fundraiser!, mmo fps-rts that ive worked on, check it out
Health bouncing definetly is due to different opinions of position of server & client. I am so used to it that i don't even notice this. I know when damage is valid or not. Would be cool if client damage expectation and server validation would be the same, though.
offtopic: noisia <3
TITAN
Fenyx Rifle Spy - Fenix PPU Monk -
Draven HC Tank - Turkish Pistol PE -
Magneto Slotgod - Fenix-Res Researcher -
I wish NC's soundtrack was a bit more like this ...
Xenocell's indiegogo fundraiser!, mmo fps-rts that ive worked on, check it out
It does this in retail, I used to think I was out of range, but now its evident something isn't right.
I just tested this on the testserver, once with a riflespy against firemobs and once against launchers with apu.
It seems to me, that the clipping fix just unfixed the enemies from the ground. I was standing out of range and took damage more and more, while cannot hit (rifle) or cast (apu) anything. The enemy won't move either, as I suppose it might be stuck in or under the terrain on the serverside.
If trying to rightclick the enemy, it will shout that the target is out of range.