Originally Posted by
dWintermut3
Quoted for absolute truth.
Based on almost 10 years of experience in over a dozen different MMOs, I've seen the pitfalls of "strong typing" firsthand. Unless the game's balance is absolutely impeccable the only real way to go is to equalize damage for all classes, and mostly equalize survivability using different methods.
The best way to achieve class "uniqueness" is in the "other stuff" they get and the method they use to go about doing said damage/getting said survivability.
In a traditional MMO a good way to preserve uniqueness is to give some classes their survivability through high avoidance (the stereotypical "rogue" role), some through stuns/mezzes/aggro control (the "mage" route) some through high armor and health pools (the "fighters" "warriors" etc) and some through self-healing (the "cleric" or "paladin").
Neocron can maintain its uniqueness and avoid traditional MMORPG typing but the end principle has to be the same for the game to work. Nanite-based healing/resist boosting, self-psi-healing, resists and self-resist-boosting, could all be tuned to give roughly the same "effective health pool" (health pool divided by incoming damage/second minus heal/second to give the effective combat lifespan of the character).