Hi there
Since NC is going back to the roots i want to discuss the weaponbalancing. I did some research in the past and analysed the inflicted damage of most rare weapons on a runner.
First of all, the data:
EDIT: Not that easy to read but u'll get in it.
Rifles R-C Dmgtype Dmgtype Dmgtype Efficiency in % Disruptor Energie 231/177,265 Fire 99/75,974 76,7381/76,7414 Ionic Shotgun Rifle Piercing 404/193,806 X-Ray 330/158,568 47,9718/48,0509 First Love Energie 159/91,138 Force 39/22,784 57,3195/58,4205 Silent Hunter Piercing 1111/531,408 Force 277/132,847 47,8315/47,9592 Ray of God Energie 433/202,730 X-ray 185/86,882 46,8199/46,9632 Ronan Sniper Piercing 202/96,909 Poison 135/64,606 47,9748/47,8563 Dex 113 AK Piercing 45/30,323 Poison 45/30,303 Stack 11/9,132 67,3844/67,34/83,0182 Dex 108 AK Piercing 42/43,009 Poison 42/28,673 Stack 10/5,736 102,4024/67,269/57,36 Libra Piercing 63/48,800 Force 15/12,206 77,4603/81,3733 Healing Light Energie 393/225,067 Xray 98/56,261 57,2519/57,4092 FAR-6000 Piercing 66/44,395 X-ray 29/19,917 67,2652/68,6793 HEAVY WEAPON H-C Dmgtype Dmgtype Dmgtype Efficiency in % Cursed Soul Energie 118/90,024 Xray 29/22,502 76,2915/77,5931 Ravager Energie 190/127,200 Fire 47/31,805 66,9474/67,6702 Devourer Fire 283/176,762 Poison 141/88,381 Stack 70/17,864 62,4601/62,6816/25,52 Ionic Shotgun Force 136/64,094 Piercing 346/162,735 X-Ray 204/97,641 47,1279/47,0332/47,8632 Equilibrium of Forces Piercing 50/38,798 X-Ray 12/9,709 77,596/80,9083 Creed Energie 511/243,504 X-Ray 127/60,884 47,6524/47,9402 PISTOLS P-C Dmgtype Dmgtype Dmgtype Efficiency in % Crossbow Energie 155/148,605 X-Ray 207/99,074 95,8742/47,8618 BHG-9mm Piercing 262/125,844 Fire 175/83,891 48,0321/47,9377 Slasher Energie 125/83,967 Fire 53/35,999 67,1736/67,9226 Ionic Shotgun Piercing 558/286,321 X-Ray 358/171,793 Poison 239/114,529 51,312/47,9869/47,9201 Liberator Piercing 63/48,395 Force 21/16,142 76,8175/76,8667 dreakfire Prototype Piercing 53/40,850 Force 13/10,207 75,472/78,515 SWAT Backup Gun Piercing 114/54,669 Fire 38/7,328 47,955/19,284 Ray of Last Hope Energie 350/166,082 X-Ray 150/71,175 47,452/47,45 Craftmans Dream Piercing 313/149,228 Poison 104/49,732 47,677/47,819 MELEE M-C Dmgtype Dmgtype Dmgtype Efficiency in % TsuTsu Piercing 200/95,296 Fire 66/31,770 Force 13/6,360 47,648/48,136/48,923 Devils Grace Piercing 139/66,672 Energie 83/40,000 X-Ray 56/26,672 47,965/48,193/47,629 Knuckles Force 85/41,104 Piercing 51/24,665 Fire 34/16,439 48,358/48,363/48,35 AGGRESSIVE PSI USE Dmgtype Dmgtype Dmgtype Efficiency in % Fire Apoc 886/411,931 46,493 Holy Frustration Energie 701/328,339 Fire 175/82,085 46,839/46,906 Holy Lightning 864/402,753 46,615 Toxic beam 217/101,402 46,729
All values are done on headzone
Since KK said they have balanced everything through the Techlevel of the weapons and added bonusdmg on hightech/epic/rare and Woc weapons i wonder why some weapons do way more dmg on player than others. This is the explanation. Disruptor and AK do way higher dmg based on its TL and bonusdmg than other cause their efficiency is much higher.
On the other hand it explains why there are kinda no meleetanks or apu anymore. They just have no weapon which deals based on its TL that much dmg. The efficiency on their given weapons/spells are just too low to be compared with weapons/spells from other weapontypes.
One question i ask myself is: Why do we have these unbalancing between the weapons? I mean the balancing was given due to its TL and bonusdmg but behind the scenes we got an efficiency of every weapon which creates the true inflicted damage on players.
ps: some of you may know now why i prefer the EoF that much. :P