Do some people just not understand that porting Neocron to a new engine means that the current netcode and hacks are irrelevant?Originally Posted by MadMeleeFreak
Also, isn't the current faction system about the same as NC1?
If so that's a great thing. The biggest problems would be solved in that case. Still that doesn't make my point less valid. Those are the biggest problems NC has as of now. Anything else is tweaking details that some people like to be changed, just as much people like to keep the way they are and the majority doesn't care if stays as is or get's changed.Originally Posted by flib
Nope we still have that faction system deviding everything into two alliances, by artificially forcing factions like for instance CM or the crime syndicates (BS, TS) into one of both sides while story wise it would make a lot more sense they would not get involved into the conflict or they'd try to play both sides.Originally Posted by flib
The only thing that was changed was that the DoY factions (apartment-wise) were relocated back to NC again with the 2.2 update.
I'd use a Dissy over an AK47 anyday It's more of a question of aiming style rather than damage outpit as both weapons do good damage.Originally Posted by MadMeleeFreak
Thats not true, the NC-DoY constellation got loosened up a bit with the re-integration of the former DoY Factions into Neocron City.Originally Posted by MadMeleeFreak
Next and FA are closer again and so on while Tangent and Biotech are Enemies now, among other changes. (If i remember correct...)
€dit: How come that THN doesn't feature a faction constellation chart?
Last edited by Drachenpaladin; 11-03-12 at 18:55.
\m/ www.metal-only.de \m/If you want to fix the game, start with the most essential part: The Community...
Originally Posted by Danae
We do http://wiki.techhaven.org/FactionOriginally Posted by Drachenpaladin
I'm not 100% sure if it's accurate as of the current patch version though.
Also, fantastic news regarding Neocron Reloaded. I hope Kirk and the gang had a productive GDC and have secured some funding to make it a reality.
True, but that's not really what i meant. If certain core aspects of the game are theoretically good, but once applied to the game end up not being used (or causing more frustration then satisfaction) then i think it needs revision.Originally Posted by Biglines
The example of the SI - if a feature of the game forces you to stop playing for a few minutes, how is that a good thing? And seriously, i think SI is unique to Neocron and i want it in-game, but it's obviously flawed and in need of revision.
Anther example is the maze that is Industrial Area (although not a core aspect). It's typical Neocron, decayed, mysterious and well... industrial, but it's still a mess and it would benefit from being simplified.
Well, i still enjoyed NC with servers peaking at 100% sometimes, and it was cool. I've got 4 capped characters, 3 with WoC+ and i'm currently going on a 2nd account. Not a pro, but not a noob as well.Originally Posted by MadMeleeFreak
I agree with the priority list, it's clear those are the worst offenders. But with today's network speed and computing power and dev-friendly engines, i think it's an easy fix.
Faction wise i only have experience with the current 2 sided version and i've come to love the system as is. If it was better and NC:R can use that, then Nukklear should definitely go for it.
It doesn't necessary stop you from playing the game, it just limits your actions a bit. A typical penalty for dying and cost for convenience.Originally Posted by Jaeon
And about the OZ or what i think you call maze: No, here simplifying would be bad i think. If its too confusing you need to improve your sense of direction
Also there is the NAV-System if you are hopelessly lost. News can use this and the more often they visit it the more they will get used to it.
\m/ www.metal-only.de \m/If you want to fix the game, start with the most essential part: The Community...
Originally Posted by Danae
There are shotguns and 9mm pistols in game too. Plenty of them. If something works then why try to change it. Knives have been around for donkeys years (thousands of years in fact) and axes too. We also have swords in Neocron. Do you want to get rid of those too?Originally Posted by Volca
Lets be fair here. Weapons are almost as old as mankind itself. Without a variety of weapons NC would be boring. I am all for keeping the weapons personally and adding lots of new ones if they can just find a sensible way of balancing them.
Like Drachen said, it doesn't stop you from playing the game, it just makes sure there is a big penalty to dieing. If SI wouldn't stop you from fighting, people would just gr back into the same zone, making teamwork almost pointless, making opfights pointless, making killing pointless, making the game pointlessOriginally Posted by Jaeon
ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)
NOOOOO... this is the whole bloody point of an immersive world, the fact that you can walk around discovering things noone else has discovered, or where getting from point A to B is actually an accomplishment. The biggest reason games get boring is because nowadays games are made so you have to invest no intelligence whatsoever in your "adventuring".Originally Posted by Jaeon
ingame names: Biglines (dissy spy), Mr Tool (low tech tank), Engineer Tool (constructor), Medical Tool (ppu/hacker/poker), Father Tool (apu)
You're right. I don't want to remove these weapon but for example a simple sword must be less powerful than a lightsaber.There are shotguns and 9mm pistols in game too. Plenty of them. If something works then why try to change it. Knives have been around for donkeys years (thousands of years in fact) and axes too. We also have swords in Neocron. Do you want to get rid of those too?
I agree.Lets be fair here. Weapons are almost as old as mankind itself. Without a variety of weapons NC would be boring. I am all for keeping the weapons personally and adding lots of new ones if they can just find a sensible way of balancing them.
I just don't see why.Originally Posted by Volca
\m/ www.metal-only.de \m/If you want to fix the game, start with the most essential part: The Community...
Originally Posted by Danae
open your eyes
CM is actually more neutral than in NC1. Back then we were allied to only city factions (all the corporations basically, but not CA). Our only hostiles were BD and TG. Then we went to a highly neutral system were we neutral to just about everyone. Now we have one enemy and one ally on each 'side'.
edit//
Why would a sword be better than a light saber? Well what if it's a crap light saber?
If a light saber is good, does that suddenly stop swords from being able to cut people's faces off?
Ok, i don't consider things to be that black or white, but i have to admit most games today have been "dumbed down". I remember the old games where defeating a boss was hardcore difficult and usually ended in broken console controllers . Nowadays even on "Nightmare" or "uber" difficulty only takes a couple of tries.Originally Posted by Biglines
Still, i believe there's a difference between simple and well designed. Systems can be intricate without being confusing. It takes a good level designer to do that. One that uses subtle reference points, good synaletics, and environment interaction.
Also, all my points along this thread have been made towards a money making game that appeals to both the current fans but also opens up room to new players. Maybe it's impossible to do so, but looking to the bigger picture i'd say that if NC makes it's makers money, they can keep on improving and adding content.
Otherwise you can have this really special game that is so tailored to a niche audience that it can't support itself because there simply aren't enough paying customers to inject money into it.
Surely you understand this and perhaps you'll see where i'm trying to get at. It's not about making NC equal to other dumbed down games. It's about making it in a way that appeals to a broader paying audience, so we, the fans, can keep playing it and getting new content, support and ultimately enjoyment.