Originally Posted by
CMaster
Nope. Neocron can't handle more than about 80 people in a single zone at the moment. Meanwhile games like Planetside and ARMA2 have shown there's no difficult with having hitscan/projectiles all over the place. As far as I can tell, the reason for the original system was A: it's relatively straightforward to develop and B: it saved the servers a lot of expensive raycasting and collision detection calculations. It did also keep down data traffic, but that was more to do with NC being designed to be playable over dialup. None of those things should be an issue any more.
Of course, if you like the existing system (and I realise a lot of players still hanging around will) there's no argument to be made against that. Just remember that next time you rage about "clipping" that a: a lot of the reason you can't hurt them is nothing to do with clipping errors, just the current targeting system and B: if NC used proper FPS combat, there would be several ways to effectively counter abuse of clipping errors.