Hi,
I cannot to the login server. The client does the Connecting to Server, and then returns back to the screen. I have not changed anything since last Friday, when I played. I don't change the WXP installation, and if something automatically does, I roll back to a known working installation via ntfsclone, but I would rather not do that hassle.
I can telnet onto 83.236.174.254 8020 and connect. I don't know what other IPs I ought to try and connect to. Any clues?
Error1.log gives:
Code:
free memory: 1553 MB physical, 3551 MB virtual (76%)
File Check complete: 1172 files checked
@WFile not found scripts/lua/callahan.lua
Filecheck states:
Code:
Loading file table...
Performing file check...
File check complete.
Init.log reads :
Code:
=================================================================
Neocron Intitialization Logfile
=================================================================
Current Time: 20:18:05
Current Date: 11-29-2009
WinMain: Creating window . . .
WinMain: Current server connection: 83.236.174.254:7000
WinMain: Window created!
Host: Current language: ENG
Host: Console initialized.
Init Engine . . .
Init Driver . . .
Enumerating display modes . . .
-> Valid modes found: 14
Enumerating sound and mixer modes . . .
Selecting drivers and modes . . .
-> Display: (D3D7) Primary Display Driver (driver)
-> Display: WindowMode (mode)
-> Sound: Generic DirectSound Driver (driver)
-> Sound: Generic DirectSound Mixer (mixer)
Creating file system . . .
Setup for display driver . . .
-> Mode: 1024 x 768
Creating camera . . .
Creating sound manager . . .
Creating actor manager . . .
Creating genesis world manager . . .
Creating font . . .
Initialization completed!
Host: Creating controller . . .
Basehost: Initialize resources . . .
-> TextureManager . . . complete
-> ActorManager . . . complete
-> SoundManager . . . complete
-> TextManager . . . complete
-> Fractions . . . complete
-> ScriptManager . . . complete
-> ParticleManager . . . complete
Basehost: Resources initialized!
Host: Comleted.
Host: Creating netmanager . . .
. . . world loaded.
Creating FX-System for worlds . . .
Creating FX-System for actors . . .
Creating other FX-Systems . . .
. . . FX-Systems created.
. . . Initialization of WorldManager completed!
Event: WM_ACTIVATE (0)
Event: WM_KILLFOCUS
Event: WM_ACTIVATE (1)
Event: WM_SETFOCUS
Event: WM_ACTIVATE (0)
Event: WM_KILLFOCUS
Event: WM_ACTIVATE (1)
Event: WM_SETFOCUS
WorldManager: Shutting down . . .
-> Terrain
-> ParticleSystem
-> PolyFXSystem
-> ChangeWorld (NULL) for resources
-> Players (DelPlayerList)
-> Players (PlayerList)
-> WorldGFX
-> GFXCreationSystem and PHFXCreationSystem
-> Subworlds
-> WorldBSP
Shutdown complete!
Host: Starting shutdown procedure . . .
-> Exit TextureManager
-> Exit ActorManager
-> Exit SoundManager
-> Exit TextManager
-> Exit ShotInfo
-> Exit NetManager
-> Exit NetBuffer
-> Exit ScriptBase
-> Exit InputManager
-> Exit MouseCtrl
-> Exit Console
-> Exit GenesisManager
-> Exit Parser
Host: Shutting down complete!