Thread: Implants

  1. #1

    Default Implants

    Hello, looked around for the answer myself without luck, can some point me in the right direction......

    Implants used to be in example

    +5
    +2
    -5
    -3


    Now i log in and they say...

    +1.90
    -1.78
    +1.60


    can someone helpme understand the new implant system

    thanks
    -cloud
    Keep Staring..........Im Reloading

  2. #2

    Default

    It's exactly the same, just the decimal points. And most of the implants have been reworked to provide different bonuses. There are also two of most MC5 chips now, to cope with the HC and MC differences, or PC and RC. they are now seperate chips.
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  3. #3
    Bitter Old Fart Dribble Joy's Avatar
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    Default

    Decimals are totaled and rounded down.

    For example. 4.80 + 5.23 + 2.89 = 12.92, which would be a +12 bonus to a stat.

    However, this rounding is absolute and thus negative totals are also rounded 'down'. So - 24.67 would be - 25.

  4. #4
    deals legshoots Powerpunsh's Avatar
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    the TL-Balancing is the reason for this i think.
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  5. #5
    Bitter Old Fart Dribble Joy's Avatar
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    Default

    Indeed, for all implants/armour, though this mainly affects imps that have lvl 1, 2 and 3 versions, the values are based on their TL working on a base stat value.

  6. #6
    Synchronizing... Prom_STar's Avatar
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    The decimals serve mostly to complicate things. Though it is somewhat exciting when you're 3 strength away from using a new gun and you're not sure if popping a Thyronol (+2.82 str) will get you the full +3 you need.
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  7. #7
    Hand me a gun and ask me again zii's Avatar
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    >> Though it is somewhat exciting


    You are using the definition of excitement rather perversly.

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