1. #76
    Father of the Lil Bastard Dirus's Avatar
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    First up, sorry for not responding to this thread sooner, it's always been one in the back of my mind ot get back to, however I'm usually always pressed for time and other more important issues have been taking priority.

    Quote Originally Posted by Momo Katzius
    How are vehicle weapons influenced by skills?
    Vehicle Weapons has been added to the main list. Their Weapons are HC Based so they use the same skills & calcs as them.



    Quote Originally Posted by Jorille
    We are in the Hacknet theme week so I'd like to ask something

    You said

    Stamina:
    Skill Factors involved: 0.6(60%) END + 0.1(10%) CON

    Movement Speed:
    Skill Factors involved: 0.26(26%) ATH + 0.26(26%) AGL

    And after

    Hacknet Stamina:
    Skill Factors involved: 0.1(10%) INT + 0.3(30%) HCK + 0.6(60%) END

    But why not a hacknet Movement Speed ?

    It's always puzzle me why a PE with 100 ATH&AGL and 0 HCK, 0 TC (using implants to hack in hacknet) move so much faster than my completly dedict hacknet caractere.

    Thanks for your answerd

    Kiss (tm)
    The reason is Hacknet uses the outside worlds calcs for Run Speed. What isn't explicitly listed in the guide uses one of the ones posted as it's basis. What uses what in some cases, I can't answer for sure atm. With the exception of the HackNet Runspeed & Vehicle Weapons.
    Quality in a product or service is not what the supplier puts in. It is what the customer gets out and is willing to pay for. A product is not quality because it is hard to make and costs a lot of money, as manufacturers typically believe. This is incompetence. Customers pay only for what is of use to them and gives them value. Nothing else constitutes quality. - Peter F Drucker.

  2. #77

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    if anybody got psi resist, revenge deal less dmg?

    N3v3rM0r3

  3. #78

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    ok can someone explain this to me:

    rifle spy, 160ish in weapon lore, 182 in r-c (not capped yet)

    HL (tl 110) 108% dmg stat= 178% dmg
    FL (tl 114) all arti 120% stats = 169% dmg


    now without a r-c 1 (177 r-c)
    HL = 159% dmg
    FL = 166% dmg


    I'm kinda confused...
    Any colour you like as long as its black...

  4. #79
    Slaving over Sony Vegas CMaster's Avatar
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    Its clearly dependendt on at what point in the caluclation the weapon's stats are appiled.

  5. #80

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    Quote Originally Posted by Lupus
    The reason is Hacknet uses the outside worlds calcs for Run Speed. What isn't explicitly listed in the guide uses one of the ones posted as it's basis. What uses what in some cases, I can't answer for sure atm. With the exception of the HackNet Runspeed & Vehicle Weapons.
    With the changed run-speed in Hacknet in a recent patch, does that still apply? Overall, how current is this Skill Guide?

  6. #81
    Account geschlossen, Kontakt per Mail plz! Guderian's Avatar
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    Quote Originally Posted by Lupus
    [ I.e. The TL18 gun on the Combat Hovertec is the same as a TL18 Cannon.
    The Combat-Hover Gatlin is a TL18 Gatlin Cannon??? Then plz post the TLs of the other VHC-Weapons! (Bomber, Rhino.. etc)

  7. #82
    i see you... KRIMINAL99's Avatar
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    Is vehicle speed boosted by overspeccing vehicle skill?

  8. #83
    I want longer stealth :(
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    Quote Originally Posted by KRIMINAL99
    Is vehicle speed boosted by overspeccing vehicle skill?
    Not that i've noticed

    Quote Originally Posted by Kanzaki Iejir
    Also, let history know, nobby was the master stragetist in this battle, while the desk of help produced the small battleplan, nobby was the first on to spot the weakness in the enemy lines.
    Next time we go to war, that's us fucked then

  9. #84
    Neocron Grandmaster Spoon's Avatar
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    ReSticky this thread?

    Or is the info now outdated?


  10. #85

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    We could really use a 2.2 update to this...

  11. #86
    Slaving over Sony Vegas CMaster's Avatar
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    Quote Originally Posted by IceStorm
    We could really use a 2.2 update to this...
    http://forum.neocron.com/showthread.php?t=136817

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