[COMBAT RANK]
- We have intensively worked on a solution for the combat rank problem. The combat rank is now based on the following influence factors:
* Average mainskill rank (20% weight)
* Specific mainskill rank (50% weight) - depends on the current weapon (i.e. for APU it is PSI)
* Average resistance skill value (10% weight)
* Average armor value (10% weight)
* Maximal health value (10% weight)
In addition, certain factors have been added to consider the different classes' properties:
- Offensive factor: corresponds to the weighting of the damage generation (i.e. APU is 100%)
- Defensive factor: corresponds to the resistance cap of the different classes/orientations (i.e. PPU 92%) - this factor corrects weak armor values
- Health factor: corresponds to the possible max value for the main skill 'Constitution' - this factor corrects weak max health values
- Combat rank will also not update as frequently, the rank difference has to be higher than 2 to update.
- Vehicles can have a combat rank of up to 80. The vehicle's combat rank replaces the runner's combat rank while he is using it.
[GENERAL]
- Fixed a bug that prevented LE runners from doing damage to NPCs.
- Adjusted jump height. It is now possible to leave the Abandoned Cellar Lvl.4 again
- Reduced the runspeed penalty caused by a damaged leg hitzone. Runspeed is now reduced to 75% (was 50%) of the normal value at most. The penalty appears when the leg hitzone drops below 25% of the normal value (was 40%).
- All stamina boosters can now be used without restrictions or stamina reduction.
- Calculation of skill modifiers re-adjusted. If you add more than necessary skillpoints to one ability (i.e. Pistol Combat -> damage with P-C), you will get more out of it.
- Increased the possible damage loss for badly aimed PSI casts, the damage is reduced by 65% (used to be 50%).
- The frequency factor removed in patch 167 caused PSI casts to be "lost". Therefore the frequencies are lower again, but in return the damage was increased by 20%.
- Weapons below TL 10 do more damage now.
- Changed the Mr. Jones stealth tool's duration to 5 seconds (was 3 seconds).
- Updated the tutorial character's skills to more reasonable values.
- Fixed a bug with updates of armor values.
- The Neocron Evolution 2.2 Client will run on the first processor/core per default - this solves different timing problems
- The framerate will be locked at 66 FPS (15 Milliseconds per Frame) to guarantee a stable client and 'normally timed' netupdates.