just read the updates on the monks on the other thread.
heres an idea i had in the past:
New Skill Resist PSI
The PSI RESIST would work as the skill that tells how much foreign PPU buffs have effect on you.
The more you have, the closer you get from having the full bonus a foreign ppu buff can give, with a cap of course.
The PPU would also have to reach a certain cap of PSI resist.
If they dont cap PSI resist then the foreign effect of theyre buffs is reduced, again with a cap.
I think we do not need a new PSI SKILL(like exotic psi) because we already have psi resist.
This idea could work great, given a little tought, and a few new rules like :
-Do not make stonger PPU buffs override lower ones.
-Make it so foreign PPU buffs affects only players in TEAM.
-The PSI resist value could take cap at 75 BASE SKILL POINTS.
-Make the cap of foreign PPU at 66% of what is the selfcast strenght.
(heal, sd and etc.)
-Possibly move some spells to the APU side, they already make no sense being PPU modules.(Damage boost, parashock)
This would trigger lot more changes especially for PEs and PPU.
The PE would lose something that some ppl think makes them overpowered (DB + highest TL DEX weapons or crossbow)
As for the PPU, he wouldnt be calling the shots anymore with the PARA.(in pvp)It would be the APU by either HAB or PARA.
You could also choose to be a PE that PARA/DBs. Sacrificing vital PPU skills into APU. (again, defense vs offense in PE setups)
APU
This would obviously push PPUd APUs to spec less mana pools and cap less theyre spells.
Also would make the MOVEON APU monk setup kinda pointless.
Now if you plan on being a solo APU you could spec no resist PSI and therefore cap ur spells better, possibly put a MOVEON chip in.
PPU
The PPU would need to cap his own PSI RESIST to be able to deliver full strenght foreign buffs.
Most team oriented PPUs would not benefit anymore from puting MOVEON in as he would need every little bits of points to try to reach the highest cap both for the spell and the PSI RESIST.
Less godlike PPUs = more fun
Also the para/db only PPU in OP fight wouldnt be there anymore.
Overall changes to MONK
-Would make both APU and PPU spells less effective as specing 75 base points somewhere else would make even capped psi (skill) monks not capping everyspells as easily as right now.
-Would make teamwork skill a more important factor in APU/PPU teamplay.
-The PPU isnt calling the shots anymore, and no way for him to fully support any type of fighter at any moment to make him godlike : you would have to be specificaly setup for PPUage.
TANK
The tank could never cap PSI RESIST.
He could either spec to use a heal and basic buffs (like right now) or spec 50 PSI RESIST and get, say : 33% value of selfcast PPU spells.
A way so a tank could never get full bonus from any ppu buff, giving him a better advantage when fighting solo.
PE
PE would gain little to know changes from that TEAM-WISE, because the real advantage of being a PE is PPUing yourself.
PEs could reach the PSI RESIST cap but would get the less advantage from it.
SPY
With his 20 PSI lvs, the spy could reach the PSI RESIST cap, and get the maximum from foreign buffs (66%).
Then they would also loose the ability to use selfbuff if they choose to go the PPU way.
PvP and PvM and overall balance
All those changes effect PVP the most.
You would really need to have a very tight teamwork in an APU/PPU team to be really viable over being 2 Fighters.
I think that 2 skilled fighters fighting 2 euqlly skilled APU/PPU monk team should have the same chances in a 2 vs 2 fight.
In fact i think the 2 fighters, if more skilled should win, as they deliver more damage in less time.
If the 2 fighters are less skilled obviously they should lose to a more skilled APU/PPU monk team.
Also less powerfull PPU spells (less capped, not capped until PSI skill as reached 100 lvs anyways) would make the 2 fighters vs 1fighter+1PPU dynamic change.
Less powerfull APU spells(less capped, again not truly capped until the PSI skill has reached 100 lvs) would also change the 2 fighters vs 1 fighter+1PPU
dynamic change.
You could still PvM as easily as right now given everyone in team as a decent amount of PSI RESIST speced.
The major downside is that would would get little to no bonus for going as a solo fighter in a team.
You would need to completely change the PSI setup in order to go from being solo to PPUd ( or opposite)