1. #1
    Bitter Old Fart Dribble Joy's Avatar
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    Default Random idea - Weapon mods/unique weapons

    Ok, this came to me quite suddenly, so it may be a bunch of arse.

    Basically, another set of weapon mods.
    These would directly affect the weapon stats that a weapon would have.

    The two most obvious ones are:

    +5% over all dmg per burst (not the 178% stat)
    -5% over all freq.

    -5% over all dmg per burst (not the 178% stat)
    +5% over all freq.

    And variations thereof.
    No change to the overall dmg output, but you would be able to modify your weapon to your playstyle.
    Would not change the skilling to reach the caps (the end result dmg/freqs simply being modified).

    For example:
    A player caps a weapon X, which he gets 500 dmg and 100 rpm on.
    He installs the first mod, getting 525 dmg and 95 rpm on.
    The actual skilling required to cap does not change.
    Last edited by Dribble Joy; 21-02-06 at 05:24.

  2. #2
    Custom User Title braydagner's Avatar
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    /signed (by my tank )

  3. #3
    Lunatic with a plasma torch QuakCow's Avatar
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    i like that idea...it makes almost any weapon to suit a person playstyle...heh, id use it
    Doing math with a boot since 2004 pants tank & ground love

  4. #4
    Registered User Terayon's Avatar
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    5% is barely noticable though. Unless they are stackable or do more its pointless.

  5. #5

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    Would help heavy tanks out a bit.. but still having that small of a clip .. meh


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  6. #6

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    /SIGNED

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  7. #7
    Banned User Pantho's Avatar
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    Suppose ,u have to make 1 a week

  8. #8
    Registered User Riddle's Avatar
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    SO crit damage mod huh?

    Closed - Until Further Notice

  9. #9
    Registered User Tostino's Avatar
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    That is actualy a very good idea DJ. It would keep the balance no matter what changes they end up doing to the skill system, and would also add different variations to weapons for peoples play style. 5 stars.

  10. #10
    Banned User Bugs Gunny's Avatar
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    5% is not much, hardly notcable so yeah, do it.

  11. #11
    Fallen Angels Dromidas's Avatar
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    +5% over all dmg per burst (not the 178% stat)
    -5% over all freq.
    oooooooooh baby, 5% of 1224 damage and -5% of 24 shots/min on my silent hunter will make anyone i look at down the scope cry like a baby.

    Oh wait.. nevermind..

    1285 at 23 shots/min is only 493 dps (damage per second)
    1224 at 24 shots/min is 490 dps.

    So pretty much a +5% -5% would be nearly worthless.. there are very few times where i'm having trouble aiming and don't get to take advantage of all 24/min...

    Even on a 5slot weapon I can imagine you can find something better than that.. and silent hunter is probably the *best* use for it.. that I can think of at least.. aside from ppu psi modules where, on buffs and rez, damage doesn't matter and you can up the freq...

    xray, force(energy), fire, lazer, flashlight? :P even if it was a fully capped weapon i'd rather have those things than the suggested mod..

    Not saying it wouldn't be neat to have more options in the game, but I'd like it if the options were beneficial ones.
    Simply things like:

    Max Range +10%
    Weapon Kick -15%
    Max Damage +5%
    Frequency +5%
    Decay Chance -25%
    Weight -50%
    Ammo Clip Capacity +25%
    Reload Time -0.5 seconds

    Have only the decay and weight usable on psi modules and you'll be set.

    None are particularily overpowering and 5 of them on a weapon won't make it insane.. cause you'd have to have the weapon ultimated to make it really strong and they're not exactly commonplace.

    A nice thing too would be to have slotted power armors, where you can add +5 resist mods (can put in the same mod more than once)
    Last edited by Dromidas; 21-02-06 at 13:15.
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  12. #12
    Tech Haven Network Brammers's Avatar
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    Remind me to drink more coffee DJ. I thought you meant the constructed stats to begin with.

    But I do like the idea. And the odd thing abouit this idea, is modding any weapon with those two mods slightly lowers the total damage done over a set time. Send this idea to Dirus!

    /Signed and 5 stars

  13. #13
    Bitter Old Fart Dribble Joy's Avatar
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    5% is just a nominal value, you could have mods that do different amounts.

    The only problem I see with it is that as people rarely are able to fully use the complete freq of a weapon, their actual freq they use will not diminish, but thier dmg will go up.
    A bit acadmeic really though sincle the weapons are balanced assuming you can use the weapon's full performance.

  14. #14
    Registered User naphead's Avatar
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    Maybe I don't know what I'm talking about, but does anyone know why they're only 3 mods TOTAL for melee weapons after all these years later?


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  15. #15
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    /Signed

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