I begin to ask myself what is the point of leveling and character customization (stats), and equipment when people's capped characters all have the same cookie cutter setup, using identical armor, and have very similar if not exactly the same con setups. And if you like the fact that you can be capped in a week and playing, then why really have the leveling process there in the first place? Why not just have everyone start with a capped character with unreleased points and all the armor and executioner, at least this is the rationale of many of you here. Veterans can level up, setup their con stat, and equip themselves in less than a week. This game might as well be planetside with a little more complexity and SLIGHTLY more customization
If someone wants to spend a month getting armor that gives +5 resists in fire, xray, poison, and energy, it wouldn't bother me in the least. He is a bit better, but not much. But this isn't even what I'm necissarily trying to get implemented.
I think you guys are missing the point though. It has nothing to do with anything other than giving capped players more to do. Give players more equipment to get that can vary their setup. Give them things that are truly rare in their droprate, or difficult to get (not talking like mc5). This will give capped players more to do and get this game away from specialization, which is trying to direct things to a more beta4 state. Give life and purpose to a character post capped status besides opwars and random pvp.
and this comment "WoW inspired idea (equipment)". It falls down right there."
I agree it isn't the best game i've ever played and already gave hommage to Neocron as the most fun, but you're just being closed minded with that statement. I think borrowing SOME ideas from other games that have retained a large number of end game players has some merit.