Originally Posted by
bounty
I was playing WoW today and I wondered what it was that kept me glued to that game for hours on end, and why I kept playing month after month. And I'll be candid with all of you, the pace and pvp system in Neocron is hands down the most enjoyable of any. That said, What makes other mmo's like Everquest and Dark Age of Camelot successful? It occured to me that one major thing that retains such a large playerbase and draws players to subscribe month after month is equipment.
There are minor differences in most of the equipment that I obtain in said games. One piece of armor might just give a little bit more health, others a larger mana pool, some make my spells do more damage, they are extremely tiny incriments, but make a difference, especially in pvp. It seems that there is a constant, exhaustive, and endless search for the best gear. Some is extremely rare and only pure luck will deliver these to your character.
This equipment can also come in sets, and having peices of a set also add additional bonuses. Again, small bonuses, but definitely worth your efforts. A single capped character with the best gear won't dominate over a person with inferior gear, but a group of people with the best gear will have a significant advantage over people with inferior gear.
There are many ways that this idea could be implemented into the game. Everything from a special vest that gives more fire resist than what is currently in existence, harder hitting ammo, guns that maybe not only do theiir normal damage, but also do an additional 5 damage of xray. The ideas are endless, and I feel could be easily implemented.
How these drop is a different idea all together, but could definitely be implemented I'm sure somehow. The main difficulty is that the game developers for Neocron will have to come up with many different types of armor, weapons and gear, and will need to constantly be creative with new ideas for newer and different and attractive equipment.
The main attraction to this idea is to give the capped playerbase endless tasks, epic quests that take time to obtain the best equipment that then allows them to be a better runner out on the battlefield.
I know this is a borrowed idea, but in summary a restructuring of the current equipment and equipment system could attract new players and heavily influence the retention of current players.
I do want to note that one main attraction to Neocron is that people DON'T have to spend time collecting gear just to pvp, and that the game is attractive to those that want to pvp. I understand this, and I just am trying to find a way to keep this game fresh to everyone and retain capped players longer.
Thanks for your time.