UPDATE NCE 2.3.25-27 - Preacher's Choice

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    Neocron Support Team Xanthos's Avatar
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    Default NCE 2.3.25-27 - Preacher's Choice

    Gameworld & Content : Ceres Labs

    13 years ago a City Administration Special Task Force closed and sealed all entrances to the Ceres BioGenetic Laboratories - Recently, Runners have begun to report back that the seals have since been broken, and the Labs are once against accessible.

    • Re-opened all four Ceres BioGenetic Laboratories;
    • Fixed several bugs on the map;


    Gameworld & Content : New Dungeon

    • A new, unique dungeon, called "Mech Haven", has been added to the Gameworld;


    Gameworld & Content : General

    • Fixed a wrong Node in Geordis script (AMC5), he will now give runner the correct direction to find the Nomad Trader camp;
    • Fixed wrong format (german Tasha script, AMC5), umlauts are now displayed correctly;
    • F8 text (Missions log) updated for Job Center missions;
    • Re-applied the "Grim Persecutor" AI script;



    Balancing

    After many community discussions our starter profession pre-sets have been updated with the aim of ensuring everyone gets a better start to the game. Skills have been reworked to not only keep in-line with profession choices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts with and reworked the items to give an extra leg up.

    • Crahn 'Novice' Gauntlet has been given +3 FCS;

    • All professions have had their skills reworked;


    Code:
    Monk
    Hacker - PSI Skill points reallocated to 50/50 hybrid split & more agility points given
    Inquisitor - Enough PPU given for first heal, agility reduced and recycle added
    Preacher - PSI Skill points reallocated to 50/50 hybrid split & psi use reduced and given to hack, agility reduced and recycle added
    Scientist - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
    Smuggler - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
    Private Eye
    Assassin - Hightech reduced and given to rifle, recycle given
    Driver - Pistol Combat switched to Rifle (more inline with vehicles)
    Engineer - Construction reduced and given to weapon lore, recycle reduced and given to pistol , agility reduced and recycle added and recycle switched to repair
    Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
    Infiltrator - Hightech reduced and give to recycle
    Droner - Repair skill given and points from hightech reduced and given to repair
    Smuggler - More weapon lore given, barter reduced
    Soldier - More transport given and more recycle skill given, hightech skill reduced, hack removed
    Berserker - INT points split evenly between hack and implant, repair switched to recycle and vehicle skill removed
    Tank
    Driver - More vehicle skill given, endurance removed
    Soldier - Melee skill removed and transport given, hightech removed to give more agility and recycle
    Berserker - Transport reduced and given to melee, hightech reduced and given to agility, hack switched to implant
    Spy
    Assassin - Rifle and hightech reduced and given to recycle
    Driver - Pistol Combat switched to Rifle (more inline with vehicles) and repair reduced slightly and given to vehicle
    Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
    Infiltrator - Barter removed and given to hack, repair switched to hightech
    Droner - Barter removed and given to hack
    Scientist - Barter & construction reduced and given between research and weapon lore, agility reduced to give more repair
    Engineer - Barter & research reduced and given between construction and weapon lore, agility reduced and given to recycle
    Smuggler - Repair switched to recycle and extra points given to recycle from agility
    • All professions have had their starter gear reworked;
    • All professions now start with a recycle tool
    • Most professions start with the corresponding tool for any tradeskill they have


    Code:
    Monks
    All monk professions now start with a TL3 Energy Ball and TL3 Heal, along with added first aid kits and stamina kits
    Berserkers
    Now start with an additional piece of armour
    Droners
    Now start with a "Drone Coupon" which can be redeemed for x5 starter drones

    Technical & Client Updates

    • Fixed "Animationbug", you will now see NPCs shooting again;
    Last edited by Xanthos; 23-10-18 at 04:21. Reason: added details
    Xanthos
    Management • Content Development
    Neocron Support Team
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