Quote Originally Posted by William Antrim View Post
All good points raised on all sides.

Drugs are a good cash sink also though, they should have a place in the world of Neocron but they should not be NEEDED. They should be simple, easy to use and part of the life as cyberpunk without drugs in some form or another is just not cyberpunk enough. There will always be dropouts, down and outs, hobos, bums whatever you want to call them but they have a place in this society. The Black Dragon clan exists to serve this aspect of society and from a "lore/rp/theme" setting there is a need for them.

However they should give a minimal edge and be an option to give extra edge to a player but not be a crutch to be used in combat.

If anything I would like to see their effects lessened and their use prolonged. They should/could perhaps be given to players levelling up and enjoying the game rather than the be all and end all of pvp as was 2.2.
as we are talking about cyberpunk and drugs here i would like to add another idea, although i am not sure if it can be put in the game with the current mechanics: Addiction. Right now we do get a drugflash from using drugs. but we all know that there is also a much more dire effect to drugs - called addiction. My idea would be this: If a drug with good bonuses (and I am thinking of BD FSM stuff here) is used, you risk getting addicted. The effect would be a permanent light drugflash which is only cured if another dose of the same drug is used (so no drugrezz). Once that runs out the perma-flash returns.
This way people would have to think twice if they want the hefty bonus or not. the less severe drugs would keep the current effect though. This is meant for the good stuff ^^


What do you guys think?