Welcome to phase 2 of my 5 step plan to make your wiener more attractive to schnitzels. Thanks to everyone who participated in phase 1.

Last week we learned that while many people care about a subject, few take the time to read and understand. Fewer still follow directions and give concise information. We also learned that these are the subjects people most care about relating to the faults of the SL system at this current time:

1) Clan wars declared in CityCom have no tangible impact on gameplay.

2) Returning to 'good' standing is too easy.

3) -Negative SL gameplay is not robust.

4) Returning from 'bad' standing can discourage play.

5) SL system has a clear progressive penalty structure with no clear redemption (progressive or not) structure

And as a backup:
6) System doesn't care who started the fight





So... Phase 2. This is where we hope to understand the problem that was defined in Phase 1. What is it about the problem that makes it a problem? Why is that a problem? Why is That a problem? What is THAT a problem? You get it. You're smart, you play Neocron and have a good Con setup.


Please state which of the aforementioned issues you are addressing.
-Example:
@Returning from 'bad' standing can discourage play.
I KNO RITE LUL I ALTF$ MAEK NEW ACCT


That said--
Why is that (that thing, from number 1) a problem?