Quote Originally Posted by Drake6k View Post
Having percents cap at 100% would make a lot more sense. 250% aiming? 120% artifact weapon stats? Wasn't the old freq cap like, 378%?
damage cap used to be 176% (or 178% i forgot which), aiming was like 250 or 200%. frequency I honestly cannot remember but I know that firing a cs with capped freq was like a fully automatic weapon. They were the days.


I would rather see skill caps tbh on damage to give people variation in 2ndary skills (driving for example - vehicular combat would be great for ganking).