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  1. #1
    Xpertz William Antrim's Avatar
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    November 2005
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    Default Possibly changing PVP penalties

    I was having a think today about the lack of good quality fights in NC.

    PVP atm sucks. This is a fact.

    From zoneline hugging to bringing a PPU to fights in Pepper Park everyone here knows it is pretty dire. I do not need to preach this part. People are too afraid of dying currently and this needs to change. You cannot stop the losers bringing ppus to a pp1 fight but thats just shit players - no arguments there.

    One of those reasons why is probably the ball ache of having to die and the 20 minutes it takes to sort your char out and go back to a fight.

    If death became more easily gotten over I think that more people would not be as bothered about dying and thus if more people died fights would become more fun. At least for the winner. It would potentially lead to more open world fighting too like op fights for people also.

    A long time ago people complained about fights - they whined that they were too long and the beaten clan kept coming back so GR rules got changed and now we have this terrible rule where clans can lock down half the map. These days people complain there are not enough op fights - one reason for this is the difficulty clans have to get around the map in order to fight a decent fight. Half an hour of travel for 2 minutes of fighting is not a good ratio. The game needs more accessibility and more fluidity of fights in my opinion. Ops should be easier to take and be changing hands every 30 minutes, not every 3 months. More fights means more fun.

    The GR rules should be set back to those of old. One hacker at the most and possibly do away with the hacknet part.

    Death is the biggest bugbear however. Part of the half hour travelling is the ten minutes of SI people have and the added problem of finding a poker. That ten minutes could be better spent having another fight. Fighting = fun. Standing around waiting = not fun.

    I would like to see SI either HALVED or REMOVED dependent on the fee paid and the option to select this at the death screen. If rich players want to get back to a fight and have more fun then they should be allowed to PAY to have the SI removed, not wait in line. The fee would have to be substantial however. For example I propose that to REMOVE SI completely the runner pays DOUBLE the normal death fee.

    This would drain money from the economy in a good way as death is constant in NC. It would give poor or newer players the option to continue with the SI rules as they are - ie just pay the amount according to your level for the full 20% duration. However experienced players (LE'd or not) should have the option to take the death as chill out time as many do now OR be able to buy their way out of it and get back to the fight.

    Today many veterans talk about nc and their fond times and almost all of them have one common theme - I do not have the time I used to have to play this game - time is a commodity that is free to us all in abundance but that we always wish we had more of.

    In short then:

    Change GR rules back to the old way - lets get the ninja hacking/op fighting going on again and have those ops changing hands properly.

    Give the OPTION to pay for SI removal rather than waiting it out.

    I did consider the possibility of changing SI rules per zone but I couldnt find a way to make this fair so I think hitting the pocket is the best compromise.

    Please discuss?
    Last edited by William Antrim; 27-08-13 at 17:02.
    "dulce et decorum est pro patria mori"

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