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    Default [R#184][T#184-T189] PTS Patch Notes

    Hello runners,

    first things first: the threads for patchnotes will now use a new naming convention to make clear which testserver patch belongs to which patch on the retail server: first the major, the retail, patchlevel and second the testserver patchlevel.

    Important: you have to start from the current retail client! So make a new copy of your current retail client and inside the ini subfolder edit updater.ini and change the HOMEURL to read: http://testserver.neocron-game.com

    This patch is aimed at picking up where the last patch stopped. It will progress the story line. However this is not the only point which it shall adress. It also includes a major change in the way weapon states are synchronized over the network. The purpose of this is to adress the issues with beam weapons. Since basically every weapon is affected, heavy testing is required!

    To discuss this rather long list of changes stop by in the corresponding discussion thread.

    T#185 is a quickfix for a sign error in the code.

    Thanks for your continuous support!

    TECHNICAL STUFF
    • Fonts are now configureable, see fonts.ini inside your Neocron client's ini subfolder
    • Reworked state synchronization of weapons, this should fix issues like e.g. a different number of hits registering on the server- and client-side


    GAMEPLAY
    • Reenabled automagic faction sympathy gain
    • The reticule is now being reset after switching weapons
    • After shooting you will have to wait at least 'shottime' before being able to switch weapons


    GAMEWORLD
    • PLAZA DISTRICT
      • Name corrected for 'Plaza / Mainstreet' apartment complex in Plaza Sector 1.
      • Name corrected for 'Plaza / Center' apartment complex in Plaza Sector 1.
      • Name corrected for 'Plaza / Comfy Cubicle' apartment complex in Plaza Sector 2.
      • Nexus Tower sign post typo corrected in Plaza Sector 2.

    • PEPPER PARK DISTRICT
      • The 'Black Dragon' apartment complex has been renamed to 'Trancium Block' in Pepper Park Sector 3.
      • New Black Dragon Runners now start with the correct, smaller, Pepper Park apartment.
      • New Tsunami Syndicate Runners now start with the correct, smaller, Pepper Park apartment.

    • OUTZONE DISTRICT
      • New Brotherhood of Crahn Runners now start their lives in the Outzone.
      • New Brotherhood of Crahn Clans will now find their apartments in the Outzone.

    • CANYON FACILITY
      • New Twilight Guardian Runners now start their lives in the Canyon Facility.
      • Canyon Apartment areas have been renamed to the Montag and Rodriguez Barracks, in memory of the late Nicole 'Chenoa' Montag.
      • Canyon apartment access interfaces/locations have been renamed accordingly.
      • Twilight Guardian have secured supply routes to provide low to medium level equipment from rebel operated supply depots within the Canyon Facility.
      • Construction work in the Canyon Facility has reopened several sealed caves creating levelling locations for low level Runners.
      • Canyon Facility's look and feel has received an overhaul.

    • TECH HAVEN
      • Tech Haven apartment access interfaces have been renamed from 'TechTown' to 'Tech Haven'.

    • AREA MC5 (Tutorial Zone)
      • Bright n Clean personnel have been moved to prevent issues with their spawn location.
      • The Nomad Trader camp has been moved to prevent issues with their spawn location.

    • WASTELAND SECTOR E 12 (CANYON)
      • A pod of Arachnid Mutants have moved into the sector.
      • Moved high level monsters away from roads and key locations.
      • Increased the number of low/mid/high level monsters in the sector.
      • Increased the spread of high level monsters to prevent clumping.
      • Improved the placement of numerous static actors in the sector.

    • WASTELAND SECTOR E 13 (CANYON)
      • Moved high level monsters away from roads and key locations.
      • Increased the spread of high level monsters to prevent clumping.
      • Added additional Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
      • Added a mutant camp to assist with levelling low-mid level runners.
      • Added a cloister of Reaperspiders to assist with leveling mid level runners (Canyon Facility's equivilent of MB Bunker).
      • Improved the placement of numerous static actors in the sector.

    • WASTELAND SECTOR F 12 (CANYON)
      • Increased the number of low/mid/high level monsters in the sector.
      • Moved high level monsters away from roads and key locations.
      • Increased the spread of high level monsters to prevent clumping.
      • Improved the placement of numerous static actors in the sector.
      • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.

    • WASTELAND SECTOR G 13 (CANYON)
      • Increased the number of low/mid/high level monsters in the sector.
      • Moved high level monsters away from roads and key locations.
      • Increased the spread of high level monsters to prevent clumping.
      • Improved the placement of numerous static actors in the sector.
      • Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.


    MISSIONS
    • Mutant Giant Veskulus has been removed from the unused Crystal Cave 1, to prevent interference with the Brotherhood of Crahn Epic Mission.
    • Dragon's Wrath guards no longer spawn in the Outzone Sector 1 part of the quest "Reza's Calling".
    • Issues with the Twilight Guardian Epic have been fixed.
    • Issues with the NeXT Epic have been fixed.


    MISC CHANGES
    • 'Apartment Access Code If' objects have been renamed to 'Apartment Access Interface'.
    • 'Blessed Absorber Sanctum' now has the correct description.
    • Mutant bedding in underground labs is less obstructive.
    • Reassigned the Terror Leaper to a more suitable group of monsters.
    • Increased the spawn chance of the Terror Leaper


    FACTION NAMES
    • To improve faction naming continuity, some changes have been made:
      • CityAdmin becomes City Administration
      • BioTech become BioTech Industries
      • N.E.X.T becomes NExT
      • CityMercs becomes City Mercs
      • The Crahn Sect becomes Brotherhood of Crahn
      • The Fallen Angels becomes Fallen Angels

    Should you find references to the old format names, please raise these in the Bug Reports forum as we attempt to standardise these names across the game.

    Sincereley,
    Your Neocron Support Team
    Last edited by Trivaldi; 09-07-13 at 22:43.
    Alduin
    Development
    Neocron Support Team
    N E O C R O N - G A M E . C O M

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