Quote Originally Posted by CMaster View Post
The core concept is two-fold. On the aesthetic side, the idea is to make the APU the literal opposite of the PPU. The PPU heals and strengthens a target, the APU damages and weakens. On the balance side, it's to make APU a distinct playstyle, rather than having two classes (tank and apu) who do nothing but look at the target while holding down the mouse button, and at the same time make APUs useful contributors to a team, without ever being the only thing you need in a team.
I really like that idea! But it should be a very smooth style of play. the apu should be also able to compete in 1on1s versus unbuffed players. The OP-Fight role, as you describe above is something I really would like to see happen.