One of my biggest pet peeves of Neocron has always been the outlaying uselessness of vehicles. I feel that Neocron should be a place where more players use vehicles for Wasteland travel and PvE mob hunting. I personally do not feel vehicles will ever be balanced enough for Outpost PvP battles, so any of the changes I propose will not effect PvP in any meaningful way.

I will list my issues with Vehicles, and a proposed fix to help entice players to own and drive more vehicles. I won't go too much into boring detail with each issue I have.

Vehicle Use - I only have an issue with two vehicles; Both DOY Hoverbombers. They are VHC 105, but there usage in the game is largely ignored.

Problem? Both Hoverbombers have too high VHC requirement, and should be brought into line with other vehicles to make more sense, and to increase their usage.

My fix? Drop their VHC requirement to about 85. This is more on par with the next highest VHC requirement, which is only 69. 69 to 85 seems to make more sense than 69 - 105.



Add/Change Vehicle Weapon Requirement to incourage vehicle Use. - Change it so lower level runners can use the vehicle to level. Right now, Combat Vehicles are mostly the domain of Tanks due to the high, strict STR requirement to use the weapons. I feel Private Eyes should be the king of vehicles. It just feels right that PEs are the best drivers and gunners. It gives them an domain to be king of. I would also like to lessen the requirement so players of lower levels can use vehicles to level up without much issue.

Problem? Combat Vehicles really are only used by Tanks with STR 68+. By the time a Tank can use a STR 68 Combat Vehicle, there is no point since their Cannons do much more damage than the same level Combat Vehicle anyway. Most Combat Vehicles are used maybe once out of curiosity, then ignored by Tanks.

My fixes? Lessen the Str Requirement so Tanks can use Combat Vehicles to level. Here is a list of the current Vehicles in game and their STR requirement for usage;

STR:24 H‑C:55------NEXT Terminator Assault Quad
STR:61 H‑C:92------NEXT ER Combat Chaincraft V.1.2
STR:68 H‑C:98------NEXT ER Assault Bike V.2
STR:75 H‑C:102-----NEXT HH 4x4 Chaincraft V.1
STR:75 H‑C:102-----NEXT AT Troopcarrier V.1
DEX:76 R‑C:103-----NEXT Air Guard V1.1
STR:79 H‑C:104-----NEXT ER Combat Hovertec V.1.2
STR:79 H‑C:104-----NEXT Scorpion Trike V.1
DEX:81 R‑C:105-----NEXT Assault Trophy Hunter V2.56
STR:82 H‑C:106/STR:98 H‑C:114-----DOY Advanced Assault Glider
STR:82 H‑C:106/STR:86 H‑C:108-----DOY Hoverbomber
STR:82 H‑C:106-----DOY Hovercarrier
STR:84 H‑C:107-----NEXT HH Combat Wheeler V.2
STR:84 H‑C:107-----DOY HH4x4 Combat Chaincraft
STR:85 H‑C:107-----NEXT Reveler-Chaincraft V.2.5
STR:88 H‑C:109/STR:79 H‑C:104-----NEXT Heavy Assault Scorpion Trike V.2
STR:90 H‑C:110 T‑C:79-----NEXT Rhino 4x4 Chaincraft V.2
STR:92 H‑C:111-----DOY Assault Glider
STR:98 H‑C:114-----DOY Advanced Scout
STR:98 H‑C:113 T‑C:81-----NEXT Rhino 4x4 Chaincraft V3

This is my proposed fix for the Combat Vehicle list;

STR:20 H‑C:75------NEXT ER Combat Chaincraft V.1.2
STR:25 H‑C:78------NEXT ER Assault Bike V.2
STR:30 H‑C:84-----NEXT HH 4x4 Chaincraft V.1
STR:35 H‑C:85-----NEXT AT Troopcarrier V.1
DEX:35 R‑C:90-----NEXT Air Guard V1.1
STR:40 H‑C:93-----NEXT ER Combat Hovertec V.1.2
STR:45 H‑C:93-----NEXT Scorpion Trike V.1
DEX:45 R‑C:93-----NEXT Assault Trophy Hunter V2.56
STR:50 H‑C:98/STR:50 H‑C:98-----DOY Advanced Assault Glider
STR:50 H‑C:98/STR:50 H‑C:98-----DOY Hoverbomber
STR:50 H‑C:98------NEXT Terminator Assault Quad
STR:55 H‑C:103-----DOY Hovercarrier
STR:55 H‑C:103-----NEXT HH Combat Wheeler V.2
STR:60 H‑C:105-----DOY HH4x4 Combat Chaincraft
STR:65 H‑C:107-----NEXT Reveler-Chaincraft V.2.5
STR:70 H‑C:109/STR:70 H‑C:109-----NEXT Heavy Assault Scorpion Trike V.2
STR:75 H‑C:110-----NEXT Rhino 4x4 Chaincraft V.2
STR:75 H‑C:110-----DOY Assault Glider
STR:75 H‑C:110-----DOY Advanced Scout
STR:75 H‑C:110-----NEXT Rhino 4x4 Chaincraft V3

Problem? Private Eyes, I feel, should be the kings of Vehicles. Maybe they shouldn't BE the king of vehicles, but they should aleast be on par with Tanks. I also feel Droners (Riggers) to be able to pilot vehicles better.

My Fix? If you want Private Eyes to be equal with Tanks, have all Vehicles carry a DEX requirement equal to it's STR requirement, and also allow a PC/RC/Drone requirement equal to it's HC requirement. This would only carry over to Private Eyes, and not to Spies or Monks.

Now, if you want Private Eyes to be the best class to use vehicles, you can adjust the VHC requirement for PEs by, say, -5 Vehicle Use, and perhaps -2 Str/Dex use and -4 Skill use.

Now, if you want Droners to be the best Specific class to use vehicles because in typical Sci Fi lore, Riggers/Droners can meld with machines, just further reduce the requirement from jsut above, but by another -1 Attribute and -2 Skill use.

Problem? Allow Melee Tanks/PEs to be able to use Combat Vehilces.

My Fix? Give Vehicles an MC option for MC Users to use the guns.

So above I have three general requirement issues, and three fixes. I feel these would improve overall vehicle usage to Tanks and Private Eyes.



Repair Destroyed Vehicles - Losing a vehicle to bugs, players, etc... really is an issue in the game. This wasn't so bad in the past, but the addition of the Jones Quad has basically ruined any vehicle economy the game once had. Also, players are less inclined to drive around and collect vehicles if they can never realistically use them in game.

Problem? A free, easy starter vehicle has basically ruined the vehicle economy in Neocron. Who want's to spend 200k on vehicles only to lose them after parking them somewhere. Players avoid buying anything but a Quad in the long run because vehicles are just not worth it when compared to the Jones Quad.

My Fix? Simply put, have any destroyed vehicle to be fixed at a garage for 80% of the vehicles cost. If you think about it, this will not only encourage a money sink in people buying more vehicles up front, but they will spend cash on fixing their vehicles over and over if they get blown up.

Let's be honest here. We all know that the Jones Quad basically ruined all vehicles in the game. But instead of nerfing the Jones Quad, you would make all other vehicles worth using over the course of your runner's career.



Fix Terminator Assault Quad - make it more on level with being a high level vehicle instead of twink fodder.

Problem? To get this vehicle you have to beat 9 80/80 mobs and wander through Hoverbot territory. What do you get? A vehicle with weak missiles that miss most of the time at a point in your runner's career where any other combat vehicle at his level is flat out better.

My Fix? If you look at my second vehicle list above, I made the requirements of the Assault Quad higher to reflect it's difficulty, but I would also like to see it's weaponry strengthened a bit to complete with higher ranking vehicles. The Ass Quad should not simply be a twink vehicle you get for your noob alts, it should be a powerful vehicle in it's own right for the difficulty you have to go through to get it.



Have Combat Vehicles always hit it's target - I have created a thread on this HERE



In Conclusion - I simply want vehicles to be a bigger part of the game, and if possible, I would like Private Eyes to be more adept at using Vehicles.

-Make combat vehicles a better options for Tanks and PEs to use to level, regardless of Weapon choice of driver.
-Maybe make Private Eyes better at vehicles by making their requirement slightly lower.
-Maybe make Private Eye Droners better at vehicles by making their requirement slightly lower even still.