Hi there,

I just thought that some method of regulation regarding the total amount of credits on a server needs to be installed.
Currently, rare parts have the role of some kind of currency simply because credits are near worthless, at least for older chars.

So what is the main money source in game?
I am thinking of outposts as nr 1, giving a clan a constant stream of income.

What is the main money drain?
I'm guessing rep costs and genreps, but I'm not sure here.

But let's say those are, it should be an easy equation to limit the total amount of money ingame to a fixed value by changing income and costs dynamically.
Let's say the total server money cap should be 1 million credits per runner. If below, the server automatically increases the amount gained from ops and decreases rep and gr costs a bit. If the limit is reached, the server can automatically continue to adjust these values until it finds the perfect balancing by itself. A simple loop run once a day could achieve this.
So basically this is simply a control engineering problem and therefore solvable.

Any thoughts?