Neocron Reloaded

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Banned User gamefreak's Avatar
    Join Date
    December 2002
    Location
    behind you
    Posts
    1,356

    Default

    Quote Originally Posted by Pestilence
    I'd say: Remove them! That would make Neocron a lot more accessible and fun to play. Tbh, I think Neocron became to confusing for newer players with the latest updates, which is a bad thing. Neocron 1 did so much right, because even "normal" players without too many multitasking capabilities could get into it. The new armors with new resists, the new implant bonuses, the many ppu modules, the nanites...it's just too much for non-hardcore players to keep pace with the real guys. In NC1, you still had an advantage as a hardcore player, but it was reasonable. At the moment, it's not (in my opinion).
    Although there were good changes in 2.3 as well, i agree with this. Some stuff just doesn' t make sense and is unnecessary complicated, like the 3 armor zones, retarded implants and most of the nanites for example.

    But please don't make Neocron child friendly, i.e. lower SI or a PvP "switch".
    The only thing that would make sense in that direction, would be to make all of Plaza and Via safezones again. If we have Safezones in the game we can at least use them to make the inner City of Neocron more safe for noobs and traders. It's much cooler to have the population split over those sectors instead of everyone hanging around at p1 and to use the pp1/p3 sync for zonewhoring makes more sense as well.
    Last edited by gamefreak; 10-03-12 at 23:31.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •