First up, sorry for not responding to this thread sooner, it's always been one in the back of my mind ot get back to, however I'm usually always pressed for time and other more important issues have been taking priority.

Quote Originally Posted by Momo Katzius
How are vehicle weapons influenced by skills?
Vehicle Weapons has been added to the main list. Their Weapons are HC Based so they use the same skills & calcs as them.



Quote Originally Posted by Jorille
We are in the Hacknet theme week so I'd like to ask something

You said

Stamina:
Skill Factors involved: 0.6(60%) END + 0.1(10%) CON

Movement Speed:
Skill Factors involved: 0.26(26%) ATH + 0.26(26%) AGL

And after

Hacknet Stamina:
Skill Factors involved: 0.1(10%) INT + 0.3(30%) HCK + 0.6(60%) END

But why not a hacknet Movement Speed ?

It's always puzzle me why a PE with 100 ATH&AGL and 0 HCK, 0 TC (using implants to hack in hacknet) move so much faster than my completly dedict hacknet caractere.

Thanks for your answerd

Kiss (tm)
The reason is Hacknet uses the outside worlds calcs for Run Speed. What isn't explicitly listed in the guide uses one of the ones posted as it's basis. What uses what in some cases, I can't answer for sure atm. With the exception of the HackNet Runspeed & Vehicle Weapons.