1. #16
    Bitter Old Fart Dribble Joy's Avatar
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    sponge been smoking summat funny methinks.

    I would have thought all the testing at suking would have shown the boh is far from crap.

  2. #17
    Banned User Nightbrother's Avatar
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    The executioner and the Malediction should not be dropped whole either, imo, since both are used extensively. I'm not sure how many people use the Exe for PvP, but it hurts like hell if you stay at the right distance. You need a good aim though, if you're gonna use it for PvP.

    Ravager and Healing Light, not sure about those either, but I wouldnt mind if the rest of SpongeBob's list were to be changed to whole drops instead of parts.

  3. #18
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    Me thinks sponge just wants rid of the ones he doesnt like or use tbh.

    Rare Pool needs to be cleaned up or implement the book drops for all rares and make runs out of them.

  4. #19
    [uneX] - Developer Mighty Max's Avatar
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    Some ppl still play this game not as _just another FPS_
    Siege erzeugen Reden, Niederlagen Ausreden. (Dr Carl Peter Fröhling)
    Desperate Programmers - Zum Verzweifeln
    Construction Recipes | The base prize of items | Resistances

  5. #20

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    That wouldnt be to clever now would it?

    It would take away a large part of the game too.

  6. #21
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    @Kasumi
    I think you got your definitions for RARE and UNIQUE turned upside down.

    RARE is what is available in some numbers but difficult to find (just as the rares are now, search the parts to get it, not possible to buy easily in stores).

    UNIQUE means theres ONLY ONE.

    I do second the Idea that there are too many rares in the rare pool (certainly for melee) and also useless rares as the stats are too low/no slots.

    It could be possible to have rare weapons drop as the complete item with low stats AND have a certain type of upgrade item (which must be found also) to upgrade the item stats slowly.

    as an example;
    you find a rare weapon with 80% damage stat and no slots, a CSTer can use an upgrade item to add 5% to the stats, this process can be repeated until the stats reach the maximum of 120%, the next upgrade would add 1 slot etc.. till finally all stats are 120% and the weapon has 5 slots.

    The good part of this is that you need a CSTer through the whole process, making them more needed in the game.
    Also, any rare weapon, however his stats are screwed, can become a 5 slotter and thus isnt useless.

    As this eliminates the need for mods adding stats to the weapon, the slots can be used for ammo/scope/flashlight/silencer etc...
    Also, as a weapon degrades, its stats should degrade also so you will need a CSTer regularly to bring the stats back to 120%.
    Also, there a chance the upgrade will fail.

    The upgrades themselves should only be sorted like 1 type per category (theres 1 rifle upgrade, 1 pistol upgrade, 1 spell upgrade, 1 hc weapon upgrade, 1 imp upgrade, 1 drone upgrade, 1 melee weapon upgrade), the stats they add is a random 5 percent (could be to damage, could be to range etc.. but you ALWAYS get 5 percent, a stat which has 120%, wont be upgraded and the points go to the other stats instead).
    This is so that these upgrades are not too difficult to find and are usefull for several different weapons.
    The upgrades can be used for low tl weapons too.

    The Rare weapons themselves should drop like 1 in 200 mobs or something, the upgrades like 1 per 3-5 mobs.

  7. #22
    this is my eager face spongeb0b's Avatar
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    i'm open to critisisism i'm not too worried what gets removed from rare pool or not... done that list in a hurry before work this morning, but i would like to see some new mobs, (possibly related somehow to the rare) to drop the whole rare, ie (only a suggestion) holy pest dropped by a 120/120 poison mob in the swamps somewhere? that is what i meant, the fusion weps dropped by some sort of deranged TG soldier mob maybe? like stormbots but TG soldiers if that makes sense? read the descriptions on the weapons and it'll give you some background to it, the mob that drops it can be related to the story somehow? idk, whtever??

  8. #23
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    Default Re: Let mobs drop the rare items, screw the parts

    Originally posted by superfresh
    im a lazy bastard and i do not want to hunt for them kuz its boring and very dificult, and i want things done for me by someone else
    i say u are right

  9. #24
    [ banned user ] Psyco Groupie's Avatar
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    No tech parts are rare, only mc5 are remotely rare .. go hunting you lazy bast

  10. #25

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    I dont think the poster of this thread is 100% clued in on constructing rares.

    Slots dont always mean much with rares EXCEPT in the fact that they may break slower with more slots.

    If I construct a 120%/120%/120%/120% libby, that is damn near as much of a libby as you will ever need. An ammo mod would be nice, sure, but as it is that gun would be JUST FINE without a SINGLE slot.

    If I construct a 110%/112%/115%/110% libby, that gun would need at least 2 slots to be able to even come close to the first one, and thats assuming you have a pistol ultima mod. If you dont have a pistol ultima mod, then that libby would need 5 slots, period, to hope to be as good as the first one with no slots.

    And given that slots AND quality is random on rares- no, it DOESNT come down to the constructor. It never comes down to a constructor actually- once you reach the point that you can build items to cap quality, you are the same as everyone else that can do the same thing.

  11. #26

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    Half the fun of neocron is not knowing everyone elses set-up, excpet cookie cut ones of course.

    If you give people the ability to keep constructing the same weapon over and over everyone will have a 5 slot... well everything. thats not right, people should have to work for these weapons that give such an advantage. Thats the point of working for them

    I say no, but thanks

  12. #27

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    Erm, strych, as far as I'm concerned, if it ain't gone a ammo mod (pistol/rifle/cannon), it ain't worth my time...
    "Come, Paladin, see for yourself. From here, you will witness the final destruction of the Alliance and the end of your insignificant class."

  13. #28
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    Add book drops and runs so that everytime I get rares I dont have to shout on trade like a gobshite looking for ressers and it also gives me something to do with my time.

  14. #29
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    so ur problem is u dont have ressers on ur server

  15. #30

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    Originally posted by QuantumDelta
    Erm, strych, as far as I'm concerned, if it ain't gone a ammo mod (pistol/rifle/cannon), it ain't worth my time...
    Okay think about this.

    Why is it sometimes a PoB works better than a DG? Its because the DG does energy damage which some people can resist better than pierce.

    Same applies to ammo mods. Even more so with the upcoming changes to mob armor (if talking about PvM of course). Or on a malediction- it does force and energy. If you add the fire mod, and then attack a tank with inq4, its possible it will do LESS damage than otherwise (since without the mod it would do more energy).

    I know its rare that may be the case- but an all 120% artifact libby is still useful.

    Granted an ammo mod helps (I even allowed that to be the one thing you would need), but the point is that an all 120% artifact with a single slot for the ammo mod is as good as it gets.

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