Gameworld & Content



  • Updated OZ 1 Storage to adhere to new levelling scheme;
  • C06: Fixed the red cubes & some clipping objects;
  • B07: Fixed some clipping objects;
  • J10: Removed the box from infront of the gogo & spread more scorpion spawns around the zone;
  • K10: Fixed some clipping objects;
  • K13: Fixed some clipping objects;
  • Grave: Added blockages to guide players around the dungeon;
  • Spider Cave: Updated mob spawn patterns, locations and behaviours;
  • Spider Cave: Closed more safe spots;
  • Spider Cave: Added an exit to the cave in the boss room;
  • Fixed German F8 text of the Tamara Job Centre mission to point to right location;
  • Fixed Pathfinders J05 script so that if the attack fails you don't need to get more intel;
  • Fixed Pathfinders C08 script NPCID bug;
  • Fixed Pathfinders C08 F8 text not showing location of miles;
  • Fixed SWAT Rifle ammo mods missing from A&W vendors;
  • Fixed a inconsistency in text.ini;
  • 'Battle Church': Removed a safepot;
  • 'El Farid': Lowered DMG Output from the new Scorpions and lowered their spawnchance;
  • Fixed incorrect selling price for the 'Stun Turret';
  • The Tsunami FSM got a delivery with new stuff, you can now buy several new pictures there;


Balancing - General



  • Added PSN immunity to Spider Cave mobs;
  • Mosquito Dmg reduced by 40%;
  • Mosquito anti-heal effect slowed from 4-> 8 seconds;
  • Mosquito total ammo reduced from 200 -> 40 shots;
  • Drone HP reduced by approx 25%;
  • Drone distance from body range reduced by approx 40%;
  • Fixed ranges that didn't fit the modules types progression (e.g. where blessed has better range then rare);
  • APU Lance range decreased by 19%;
  • APU Lance damage decreased by 18%;
  • Pistol range increased by 18%;
  • Increased the time for reticle to lock for rifles and heavy cannons slightly (to extenuate pistols advantage in aiming);
  • Improved the reticle lock speed but reduced the range of shotgun type weapons;
  • Improved the reticle lock speed of sniper rifles (SH variants and Ronin);


Balancing & Content Changes - Hacknet



  • Balanced Shield software;
  • Balanced Attack software;
  • Added a small XRAY DoT to Attack software;
  • Balanced Heal software;
  • Balanced Mob HP and Damage;
  • Attached several new AI scripts to different Hacknet Mobs;
  • Altered Skill influences: Resists (Resists are now more important);
  • Increased Stamina pool for HN Chars;
  • Added TL 10 Heal software to the Jones Hacker reward;
  • Reduced HP of the Phoenix CPU;
  • Moved the Phoenix CPU closer to the center of the map;
  • Replaced the "Entry/-Exitpoint" in the Phoenix room;
  • Increased DMG Output from the Phoenix CPU;
  • Increased the radius the Phoenix CPU can "see" and shoot you;
  • Increased the DMG Output from the Phoenix CPU (regarding its different stages of attacks);
  • Added 'Outpost Security' NPCs to every Hacknet OP sector;
  • Added 'Outpost Security' Turrets to the Phoenix DB;
  • Moved the entry point from every Hacknet OP sector to another location;
  • Enabled 'Auto Logout, when AFK' and 'Spawn at Resetpoint, when Login' to all Hacknet OP sectors;
  • Increased the efficiency of Phoenix Mods (you can have artifact Hacknet software now);
  • Fixed incorrect Node with the Phoenix DB: It's now talking about Codebreaker Mark 7, instead of Mark 6;
  • Moved some spawns in the Tech Haven Bridge sector and created new spawnpoints for the 'Ping of Death';
  • Deactivated "Helpcall" (Corrupt ICMP Ping Packet v4.3.3);


Technical & Client Updates



  • Removed extra logging from previous BWD analysis;




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